资源列表
DShader
- Direct HLSL Post effect
wave_equation
- 来自《游戏编程精粹1》的源码,未贴纹理的水面波动模拟,具有水面物体的交互波动。-from the "essence of a game program," the source, not affixed to the surface texture fluctuations simulation, with the interaction of surface objects fluctuations.
gesture-recognition
- 基于c#的交通标志手势识别的源代码,是本人本科毕设的源码,欢迎下载。-C# based traffic sign gesture recognition source code, is my undergraduate complete set of source code, welcome to download.
Getting_Started_with_MapObjects
- 市面上MapOjects二次开发多以VB为主,因此希望上传点VC的资料,给大家参考!-Secondary development of the market more than MapOjects mainly to VB and would like to point VC From the information for your reference!
OGL1-v2
- 基于z-buff算法的立方体消隐,方向键控制立方体的旋转-Z-buff algorithm based on cube blanking, the arrow keys to control the rotation of the cube
Terrain3DTest
- 一个基于OpenGL的三维漫游程序,希望对大家有帮助
327861.v2
- a higher dimensional surface. It is common practice to model this surface as a function of time. So as time progresses, the surface can change to take on the desired shape. 2 Medical Imaging: Segmentation Michael Wasilewski
orc
- OCR的资料,网上找的。分享下。得到汉字的 OCR的资料,网上找的。分享下。- dffsdsdfsdfdfsdfsdf
GIS简单功能
- 本程序为一个简单的GIS程序,用来实现地图的放大,缩小以及平移变换-the procedures for a simple GIS procedures used for the map to zoom and shift Transform
Terrain3DTest
- 模拟地形的显示与光照的实现,用OPENGL开发,VC++开发环境
CFile64_BMP
- 使用CFile64类解析BMP文件头,适用于图像处理初学者-Use CFile64 class parsing BMP file header, applied to image processing for beginners
OpenGL
- opengl MFC配置 界面构造的方法说明 -openglMFC configuration
