资源列表
3D-reconstruction
- 。在单幅影像中,首 先将平行线分成分别平行于X 、Y、Z 坐标轴线的“三组”平行线,然后利用间接平差,求得它们的灭点X ∞、Y∞、Z ∞ 进而求取影像的内方位元素x0 、y0 、f 与三个角元素φ、ω、κ。并在假定房屋长度为L 基础上,同时解求影像的摄站 坐标XS 、YS 、ZS 与房屋的宽度W、高度H, 从而实现房屋的三维重建。-. In the single image, were first divided into parallel lines parallel to th
FVS
- 通过指纹采集器获取指纹图像的指纹识别系统-through fingerprint acquisition of the fingerprint image acquisition Fingerprint Identification System
watermarking.Rar
- 数字水印源码--小波变换程序(仅供参考)
FighterTest
- 飞机游戏,可以看到飞机的飞行,炸弹等,还可以观看地形什么的,功能强大
wavelet-GUI
- 平移不变小波去噪程序演示 以平移不变小波为平台,所用是作者自己改进的bayesShrik算法 -Translation invariant wavelet denoising demo In translation invariant wavelet as a platform, is used by the author himself bayesShrik algorithm improvement.
melnikov
- 用VRML编写的一个城堡模型,使用大量的方法-Written in a castle with a VRML model of a large number of methods used
1234
- 分析了图像直方图均衡增强算法中信息损失的内在机理, 提 出基于自适应局部灰度修 正的直方图均衡算法。首先对图像作常规直方图均衡处理,然后分析比较处理后 图像和原图的梯度变化,以此为依据对图像作局部灰度修正,从而减小直方图均衡处理过程中信息损失的程度,最后通过实验验证了算法的有效性。-Analysis of the image histogram equalization enhancement algorithm in the loss of information inherent mecha
DrawOnPicturebyMouse
- VS2010环境下开发,采用C#语言,结合Emgucv实现的简单的画图功能,实现了双缓冲,代码简单,适合初学者。-Under VS2010 development environment, using C# language, combined with simple drawing functions Emgucv implemented to achieve the double buffering, the code is simple, suitable for beginners.
Fighter3D
- 基于OpenGL的三维太空对战游戏,可以直接运行的源代码。-A three-dimensional space battle game program based on OpenGL, you can directly run the source code.
WMSDK_Walkthrough
- 基于arcgis的mobile编程,包括地图的放大,缩小,identify等基本功能,使用mobile cache的离线地图方式加载地图。-Based the arcgis mobile programming, including maps to enlarge, shrink, identify basic functions, the use of mobile cache offline maps loaded map.
Segmentacja
- Program to segmentation picture. To choose are two method, first statistic method, second with using a histogram.
ApplicationofCombiningWatershedandFastClusteringMe
- 本文主要是分水岭和快速聚类组合的分割算法,有较好的分割结果-This article is a combination of watershed and rapid clustering segmentation algorithm, a better result
