资源列表
Superresolution00overview
- 2003年Park关于超分辨图像重建的综述性文献,文中回顾了时域与频域的各种重建方法,并进行了比较。比较全面-2003 Park on the super-resolution image reconstruction is summarized in literature, the paper recalled the time domain and frequency domain of various reconstruction methods and compared. More co
cppfrance_DEMO-OPENGL___Page
- opengl demo for windows
Extracted-by-Canny-edge-operator
- 本程序是基于visual c++下编程实现了利用canny算子实现了对图像的边缘提取。-This procedure is based on visual c++ programming under the operator realized by using canny edge detection of images.
Homomorphic
- 拍摄对比强烈的图像时常常出现动态范围不足的现象,本程序可对图像进行动态范围校正。-Images with intense contrast often have insufficient dynamic range. This program can conduct image dynamic range correction.
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given preci
Chap05
- Chapter 5 (Chap05\): SkeletalAnim. View a skeletal-based animation. MeshConv. Converts .MD2 and .MS3D files to .X for use in your projects.
dehaze_atm
- The msrcr algorithm is very good
3DVisual15_3_11(15_8_23)
- 使用C#语言,VisualStudio2013开发环境,EmguCV(OpenCV)完成双目视觉的标定匹配和三维矫正,可以生成深度图-Use C# language, VisualStudio2013 development environment, EmguCV (OpenCV) complete binocular vision matching calibration and three-dimensional correction, you can generate a depth ma
jzbontar-mc-cnn-64428c9
- 用来图像处理的卷积神经网络源码,lua语言实现的。-Used for image processing of convolution neural network source, the lua language implementation.
FaceOnBody
- <0004 \"http://www.astro.virginia.edu/~cp4v/Images/baby.jpg\"> <0006 \"http://www.belarusaid.co.uk/happy%20baby.jpg\">
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a
z_buffer12.12
- z_buffer算法。读入obj格式,按K切换z_buffer和opengl自带的深度缓冲-z_buffer algorithm. Read into the obj format, by K switch z_buffer and opengl s own depth buffer
