资源列表
Work4.1
- 这是我自己写的一个基于direct8.1版的地形显示程序,供初接触direct编程的人学习使用
Dark-Channel-Haze-Removal-master
- cvpr09最佳论文基于暗通道的单幅图像去雾算法-Single Image Haze Removal Using Dark Channel Prior
OpenGL
- 基于OpenGL_地球和它的卫星模型,地球和卫星模型调用函数实现的。-OpenGL_ based model of the Earth and its satellite, terrestrial and satellite model function is called to achieve.
Image4
- 图形处理,高低通滤波,颜色改变,
CreateStrip
- 自定义空间中点的坐标,显示由这些点都成的多边形线框。运用VTK开发工具包,必须安装VTK后才可运行-define the coordination of some points,it will display a strip that consist of these points
dmEYE
- 本软件基于块匹配和三维联合滤波进行去噪,其基本原理参考了图像去噪算法BM3D。但其具体实现过程不同于BM3D。供图像处理研究人员参考-This code is based on block matching and 3-D jiont filtering for imaging denoising.The basic algorithm is BM3D but the coding detail is different from BM3D.It s great recommened for i
Terrain
- Direct3D游戏开发里的一个简单例子,实现了地形的绘制-Direct3D game development in a simple example of implementation of the terrain rendering
lpr-system
- 1.先打开一幅图片然后按照顺序灰度化、二值化、灰度拉伸、车牌定位、二值化、倾斜校正、字符分割、训练神经网络、识别字符。 2.测试图像存储在当前目录的img下。 3.测试集、训练集、目标向量均存储在img下的文本文件中。-1. Open a picture first and then according to the order gray, binarization, gray stretching, license plate localization, binarization, t
cube-light
- 计算机图形学实验 六面体的 光照模型 正确可用-computuer graphic
AS2flashcode
- flash cs5 AS2纯代码混合过渡效果图片播放器源码,类似百叶窗等幻灯片展示效果-AS2 pure code mixed picture transition effects player source
lvbo
- 在频域的基础上对图像进行滤波,带通,带阻,高通,低通-In the frequency domain on the basis of image filtering, band pass, band stop, high-pass, low-pass
light1
- 这是本人初学光照一章时,自编的一个有关Opengl光照的学习,-This is my novice light one chapter, the self-edited a Opengl light on learning,
