资源列表
chapter4
- opengl游戏编程一书源代码第四章,学习光照和材质-opengl game programming source code for a book chapter, study light and material
4
- opengl游戏编程 书中实例的第4章代码-opengl game programming book, the code examples in Chapter 4
Liang-Barsky_Line_Clipping
- 任意指定一个矩形窗口和一条待裁剪的线段,用Liang-Barsky 法进行裁剪,画出裁剪后的线段-Arbitrarily specify a rectangular window and a line segment to be cut, crop, draw the line segment cropped Liang-Barsky
CompressedImageFileFormats
- Compressed Image File Formats: JPEG, PNG, GIF, XBM, BMP (ACM Press) by John Miano
huizhibiquxian
- 绘制Bézier曲线, 三次B样条曲线的C++源程序-Drawing Bézier curves, three B-spline curve of C++ source code
Jest
- it contains many classic Test Problems for Unconstrained Opt-It contains many classic Test the Problems for Unconstrained Opt
vcbmp2jpeg
- 实现bmp图像与jpg图像的相互转化,vc6.0编程-Bmp image to jpg image into each other, vc6.0 programming
watershield
- 分水岭变化,形态学操作,图像增强以及背景分离,在这一个程序里面体现的非常明显,自己做图像处理时候经常用到的例子。-procedure by matlab for the watershield, background seperation and so on have all been included. Also this is the best example when I conduct research myself.
chepaishibie
- 车牌识别作业(模式识别小组作业),包括背景资料、论文(包括代码)、讲演材料等,仅供参考(西电02105143)-License plate recognition operations (Pattern Recognition Group work), including background information and papers (including code), lecture materials, for reference only (Western Electric 02105
robot-arm
- 在Solidworks中做的机械臂模型,保存成stl格式,然后通过deep exploration转换成opengl cpp文件。最后通过MFC实现读取显示。-Solidworks to do in the arm model, save as stl format, and then through deep exploration into opengl cpp file. Finally, read through the MFC to display.
enblend3
- vc中对GPU编程的代码,对学习GPU很有帮助-vc of GPU programming code, GPU very helpful in learning
zishiying
- 基于自适应的图像的融合程序,内部附有图像和运行结果-Adaptive image fusion procedures, internal with images and results
