资源列表
huidu
- 能较好实现,利用灰度直方图进行图像相似度量-Image similarity measure code, gray histogram
opencvYuqiCode
- opencv于琪所著的书的源码,学习opencv的入手好资料。-the source code of opencv written by Yuqi. It s good for your learning opencv
SQUARE_3D
- This a 3D SQUARE (rotating) VC++2006 Project that we developed at our OpenGL classes . It is using the common OpenGL resources . Just compile (recompile it again so it will be compatible with newer VC++) and voila there you have the 3D square that ca
Imagetagsconnectedwithimageprocessingmethods
- 对于图像的分割,首先要进行二值化,然后才能根据连通性进行判断。这里面讲的是一个连通性的判断方法-For image segmentation, we must first carry out binarization, and then carried out to determine the basis of connectivity. Said there is a method to determine connectivity
heath-pami
- Edge detection review paper
MyDIP
- 图像预处理代码,涉及滤波,包括测试图片,程序完整可以直接编译-Image processing code,including some smooth
HCRF2.0b
- HCRF程序包。里面包含了隐条件随机场。条件随机场的学习和测试程序。用于文字学习以及图像学习等方面同时有说明文档。同时有C和matlab程序-HCRF package. Which contains a hidden conditional random. Conditions of learning and random testing procedures. Text and images for learning to learn In the same time there is d
SPM
- SPM(Smart Preprocess for Meshfree )是C++和OpenGL开发的一套针对无网格物质点法的前处理程序,几何模型和三维质点划分完全使用鼠标输入,为物质点法的研究提供一个有效的前处理平台。直接解压缩包可以直接运行SPM.EXE 主程序,使用File->Open Project 打开里面包含两个三维前处理示例文件(ExplosiveSteel.spm和Peneration.spm)(Smart Preprocess for Meshfree)
VCsourcecode
- 《VC++数字图像处理》的源代码,人民邮电大学出版。-" VC++ digital image processing," source code, and the people' s University of Posts and Telecommunications Publishing.
selection-of-shape-and-color
- 利用形状和颜色特征删选图像中需要的部分,并保存,opencv-Use of the shape and color characteristics delete option required part of the image, and save, opencv
erzhihuabianhuan
- 实现图像的二值化处理,只能处理.bmp格式的图片,有示例图片-Achieve image binarization processing can only handle bmp format pictures, sample pictures
basedon3dszhenanimation
- 一个用opengl 实现3ds模型帧动画源程序,很经典的一个例子,可以运行-This file includes all of the model structures that are needed to load in a .3DS file. If you intend to to this. These structures only support the information that is needed to load the objects in the sce
