资源列表
GST地图
- 稳定破解版本,仅用于学习、测试等非商业用途(Stable crack version, only for learning, testing and other non-commercial use)
yuzhifenge
- 利用快速二维嫡的图像分割方法因其运算量大而影响了它的实际使用, 本文经过参数变换用减法代替原来方法中的对数运算同时将算法代替原来的穷尽搜索获得阂值向量来提高求解速度和分割效率-Using fast two-dimensional entropy method of image segmentation because of its large amount of computation to affect its practical use, this after a parameter tra
OpenSceneGraph-2.9.8
- 最新版本的世界上最方便使用的三维引擎OpenSceneGraph,非常棒-The latest version of the world' s most user-friendly 3D engine OpenSceneGraph, very good
depth-cross
- 基于opengl3.3,空间中两个三棱柱,可深度测试和Depth Clamping-Based on opengl3.3, two space prism, can be depth tested and Depth Clamping
3-times-B-Splines
- 绘制3次B研样条曲线,通过代码运行演示出3次B样条曲线的绘制。-Research to draw 3 B spline curve, running through the code shows the three B-spline Curve.
B-spline
- 结合反求工程CAD建模自身的特点和用户的实际需要,主要对B样 条曲面造型三个方面的工作做了较为细致和深入的研究和探讨
DVP
- 用C实现数字视频处理的全局搜索法 二维对数搜索法 三步搜索法-Digital video processing with C global search method the number of two-dimensional search method for three-step search method
1
- autocad二次开发教程,很详细的入门教程-the autocad secondary development tutorial, very detailed introductory tutorial
codes
- Visual C++数字图像处理开发入门与编程实践2-8章 的全部源代码,包含测试图片,在本机运行成功-Image Procedures Codes
OceanLighting
- 实时照片质量无限海水,使用OpenGL开发,效果非常震撼,来自法国的一个实验室-Ocean lighting algorithm: "Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF"
tanhuang
- 弹簧效应粒子的编程,这个程序是实现一个3d弹簧的各种运动,基于opengl来进行编程的,这个程序绝对可行,程序量较大,花费本人极大心血,希望版主,能够给我多加分。-Programming spring effect particles, this program is to implement a variety of sports 3d spring, based on opengl to program, and this program is absolutely feasible, th
imagedatabase
- 本文首先介绍了静态图像压缩(jpeg)编码算法的基本原理、压缩的实现过程及其重要过程的离散余弦变换(DCT)算法的实现原理及软件实现的例程,所需图像-This paper describes the static image compression (jpeg) coding algorithm is the basic principle of compression process and the important process of the realization of discret
