资源列表
THDB_D5M_CD_v.1.2.0
- 分别在DE2,DE2_70等平台上完成TRDB_D5M图像传感器的图像采集和显示工作。-At DE2, DE2_70 other platforms complete TRDB_D5M image sensor image acquisition and display work.
ChunkLodDemo
- 基于D3D9的ChunkLod地形Demo,C++封装,有比较初级的四叉树场景管理,Frustum裁剪,天空盒和基本摄像机功能.适合DX进阶学习.-Based on D3D9 s ChunkLod terrain Demo, C++, a relatively junior quadtree scene management, Frustum clipping, sky boxes, and basic camera support,it s for DX advanced learning.
MatLab4123
- alphabet recognization, a simplified version only to detect few numerical pronunciations
Modern_IQA
- 本书为Zhou Wang著,系统阐述了图像质量评价的相关内容,包括FR\HR\NR评价理论。-This book is writtend by Zhou Wang.Mainly about IQA.Including algoethims of FR\HR\NR.
Test_word2
- 自己写的一个质点弹簧模型的布料模型,c语言代码,我的环境是vs2010+opengl。里面有代码和可执行文件 debug里面的是 小型一点的模型,只能看布料在重力作用下的仿真。release里面是可以对布料进行裁剪的模型,操作方法是连续按住鼠标右键拖动。(由于初学,鼠标与界面交互坐标有误差)操作死,按q w e r 功能键有惊喜!-vs2010 opengl small demo,thanks
erqwer
- 实现opengl与vc++MFC对话框的连接;实现一些基本的鼠标和键盘对opengl的操作;实现一些串口通信操作-Opengl realize the connection with vc++MFC dialog achieve some basic mouse and keyboard operation opengl achieve some serial communication
Boat-Monitor4
- 运用opencv对红外图像序列进行分析跟踪,识别其中轮廓,从而得出影像轮廓描述-Opencv using infrared image sequence analysis track, identify which contours to arrive at the image contour descr iption
CSharp-AE-GHIS
- 一个牛人做的GIS系统写的开发文档,具有很强的参考价值-Cattle are doing a GIS system, the development of written documents, has a strong reference. . .
3DSLoader
- 《opengl游戏编程》第八章“三维模型的导入”的关于3ds模型导入的源码部分。-" Opengl game programming" in Chapter 8, " Importing a three-dimensional model," the source on the 3ds model part.
FornaciariPrati
- 论文描述了如何在移动设备上实现快速椭圆识别-Article describes how to quickly identify ellipse on a mobile device
dx11water
- dx11写的,模拟了一个水池,有反射和波纹效果,场景比较简单,但很有参考价值-dx11 written to simulate a pond, reflection and the ripple effect, the scene is relatively simple, but useful reference value
thesis.ps
- 关于纹理方面的论文,很好,很经典,里面讲解很详细,对学习者很有帮助,受益匪浅,只可惜没有源代码-it s a phd s paper,very useful ,
