资源列表
GameEngine
- 基于 DX3d 开发的三维游戏引擎的原代码
ThreeDimensionColorModel
- 这是 一个三维颜色模型的VC++下面的MFC程序,生成三维的RGB,HSL等模型,还可以进行旋转
C3D
- 用C编写的一个三维图像。 希望能与对这方面有兴趣的朋友共勉之-Written by C a three-dimensional image. In this area hope to encourage each of the interested friends
read_PSDFILEs
- PSD格式文件的读取 ,可直接应用到其它程序中,实现的比较简单.效果还不错!-PSD format of the document read, can be directly applied to other procedures, and achieving the relatively simple. The results were pretty good!
stateman
- Managing game states with C++ SDL
VTK1
- VTK最好的上手学习资料。介绍了基本流程,适合初学者,如果您还没有上手,请看此资料-VTK best learning materials. For beginners
gis
- GIS IN TRANSPORTATION
4
- 三维变换。利用vc\++6.0实现的三维变换。 自己的小实验,不全面不要骂-Three-dimensional transformation. Using vc \++6.0 to achieve three-dimensional transformation. Own little experiment, not fully not to criticize
ezw_fyytt
- 此程序为用于jpeg2000中的小波零树压缩编码,它采用了小波零树编码原理,利用了小波系数之间的关系-this procedure for the jpeg2000 EZW coding, It uses wavelet zerotree coding theory, the use of wavelet coefficients of the relationship between
6_01
- 内含Mandelbrot集的局部放大源代码。双击Release下的mandel.exe文件,程序运行;双击MANDEL.DSW文件,进入编辑环境
CameraCalib
- Camera Calibration, Mapping a point from 3D coordinates to 2D image plane
SCROLLBAR
- 用MFC开发一个调色板,用3个滚动条控制3种基色,通过3种基色得到各种颜色。
