资源列表
MyAlgorithm
- 指纹图像处理包括梯度处理、方向场处理、平滑处理、智能增强处理等-The fingerprint image processing including gradient processing, direction field processing, smooth processing and intelligent enhancement processing, etc
DistanceMeasurement
- vtk上实现二维上进行距离测量和角度测量的完整例子,交互时作参考用-vtk to achieve two-dimensional perspective on the measurement of distance measurement and a complete example of reference when interacting with
ETZE
- Draw a fractal with C language-The Draw a highest-resolution with C language
Space_Filter
- 空间滤波的简单实现,为什么自己写的时候就完成不了呢?-Spatial filtering
ModelToImageRegistration1
- ITK 提供了一个支持形态模型结构的类的层次。这个层次有SpatialObject作为基本类。 很多基本的范函性被定义在这个水平,包括评估一个给定点是在模型的内部还是外部的能 力,通过创建基本形态的分等级聚集形成复杂的形态,支持基本的空间参数如比例、原点和 位置。-ITK provides a hierarchy of classes intended to support the construction of shape models. This hierarchy has
Image-Matching
- 在vs2010下能实现对图像的匹配源代码-In vs2010 to achieve the image matching source code
Class3ds
- 在VC++环境下调用3DS模型的一个类,采用读二进制文件的方式将一个3DS文件读入系统,并显示纹理-In VC++ environment called 3DS model of a class, using a binary read of papers will be read a 3DS file into the system, and display the texture
erode_dilate
- 图形图像处理,数码形态学中的二值膨胀和腐蚀操作-Graphics, image processing, digital morphology binary dilation and erosion operations
dde23
- 单增益双增益线 单增益双增益线 -Dual gain single-line gainDual gain single-line gainDual gain single-line gainDual gain single-line gain
Real-time-refraction-specular
- 国内一个大牛写的镜面反射实时效果,不用说效果非常棒,比unity自带的好太多,缺点是这个shader因为是实时的,占用资源很高,不建议使用,建议使用我上传的另一个镜面反射shader,但是这个shader可以学习如何写实时的效果。-A large cattle written specular reflection of real-time effects, and needless to say the effect is very good, much better than unity c
duqu
- 在Opengl中对文本文档中数据的逐一读取-In Opengl in the text to read each of the data in the document
vbPengQiang
- VB6喷枪演示程序.在一个黑色的背景上随机的"喷雾"-VB6 Lance Demonstration Program. In a black background were the " spray"
