资源列表
ddb2dib01
- 图形处理源码ddbtodib01-graphics source ddbtodib01
位图转换源程序ddb2dib
- 转换一设备相关位图到一非设备相关位图的源程序ddb2dib-converting a bitmap related equipment to non-equipment related to a bitmap source ddb2dib
fwt_db
- 用DWT实现二维小波变换,不错啊,可以实现-DWT 2D using wavelet transform, ah well, can achieve
vs2008osgSETConfig
- vs2008下的osg安装和环境配置 .txt-osg under vs2008 installation and environment configuration osg under vs2008 installation and environment configuration. txt
watershedMin
- 分水岭算法对微弱边缘具有良好的响应,图像中的噪声、物体表面细微的灰度变化,都会产生过度分割的现象。-Watershed algorithm for weak edge has good response, the noise of the image object surface small gray level change, will have the phenomenon of excessive segmentation
位图转换源程序ddb2dib
- 转换一设备相关位图到一非设备相关位图的源程序ddb2dib-converting a bitmap related equipment to non-equipment related to a bitmap source ddb2dib
findpupil2
- 找眼睛的瞳孔部位和眼睛虹膜的部分 同时会标基础眼睛中心的位置 包括瞳孔和虹膜的半径
SVDwatermark
- 将原始图像和水印图像进行SVD变换后,并将图像重构-The original image and watermark image SVD transform and image reconstruction
Gaussian
- 基于高斯模型的动态物体检测,可以通过本程序读取摄像头获得的文件进行识别-Gaussian model-based dynamic object detection, you can get the application to read the camera to identify the file
HeadDetector
- Detect skeleton point from kinect based on OpenNI and OpenCV-Detect skeleton point from kinect based on OpenNI and OpenCV. Simple sample for you to get started using kinect
Cohen-Sutherland
- 利用OpenGL实现Cohen-Sutherland裁剪算法(编码裁剪算法),是最早的直线段裁剪算法。-The use of OpenGL implementations Cohen-Sutherland clipping algorithm (coded clipping algorithm), is the first straight line clipping algorithm.
k
- 主要是K-Means算法的实现,可以直接执行,其中图片的载入用到opencv,其他均为C++源码。-Mainly K- Means algorithm implementation, which can be d directly, the images load use opencv, other are c++ source code.
