资源列表
KDDA_Face-Recognization
- KDDA算法的实现代码,相关实验结果,源码文档分析,对应的理论.实验结果文档说明,源码文档-KDDA algorithm implementation code, the relevant experimental results, the source document analysis, the corresponding theoretical experimental results documentation, source code documentation
OpenGL--
- this how to open the open Gl which to learn more thing with this file go ahead and see it-this is how to open the open Gl which to learn more thing with this file go ahead and see it
MatLab_7_Programming
- matlab7.0的各种函数的详细介绍,内容很详细。
FightingMan@MapxTremeDemo
- mapxtreme FightingMan@MapxTremeDemo
survey
- 这是一篇有关视觉跟踪的综述,是英文文献值得一看,希望与大家共享-This is an overview of the visual track is worth the English literature, I hope to share with you
OpenGLProjects
- 水面/海面的模拟,基于opengl渲染,编写shader文件,用的是glut框架-Simulation of the water/sea, based on opengl rendering, write shader file, use the glut the framework
Camera_calib
- 内含张正友,tsai的标定方法,可以求解摄像机内参数u轴尺度因子,v轴尺度因子,摄像机外参数:两摄像机坐标系原点之间的旋转矩阵和评议矩阵,可以得出摄像机像素参数,焦距,畸变系数,并且带有优化结果。-Containing Zhang Zhengyou, tsai calibration method that can solve the camera parameters u-axis scale factor v The axis scale factor, the camera extrins
渐开线
- 这是我用VC做的一个关于图形曲线的程序,可以绘制渐开线-This is what I do with VC on a graph procedures can involute Line Drawing
non-cooperative-target
- 空间非合作目标位姿测量的几篇文章,有需要的可以看看,都是基于二维图像的方法。-Articles of non-cooperative target space pose measurement, there is need to look at, are the two-dimensional image based approach.
polygon
- 在VC++6.0中,设计种子填充算法演示软件,分别演示递归算法、用栈实现非递归【深度遍历】、用队列实现非递归【广度遍历】,绘制简单的多边形-In vc++ 6.0, presentation software design seed filling algorithm, illustrate each recursive algorithm, using stack to realize non-recursive traversal 】 【 depth, with a queue to rea
shearlet_denoising
- 利用剪切波变换的方向性和多尺度特性,在剪切波变换域中进行阈值降噪处理(Using the directional and multi-scale characteristics of shearlet, the threshold denoising is performed well in the shearlet transform domain)
duobianxing
- 多边形有效边表,关于图形学的一些代码,不是很全-Polygon effective edge table, some on the graphics code is not very full
