资源列表
GUI-interface-of-OpenCV
- OpenCV-GUI界面的制作-AVI文件播放-OpenCV-GUI interface make-AVI file playback
reflectbubble
- 反射水泡。建立粒子系统,用画球函数,贴纹理,背景贴图,镜面反射,实现水泡的爆炸(tab键)、方向控制、旋转、产生和消失。
VideoEXEshipincaiji
- 许多朋友希望我能介绍一下视频的编程,时下视频聊天几乎成了网吧老板们制胜的法宝,自己的软件嵌入 视频通信方式又显得那么酷,而一个摄像头只需要百来块钱。本软件功能上可以实现视频采集、预览,选 择压缩器(视频文件可是大得惊人!)进行压缩、解压,回放。抓取单帧图片保存等。-Many friends want me to be able to tell us about the video programming, video chat nowadays seems to have b
GlowAndShadowEffect_src.rar
- 这是一个在mfc框架下处理图片和文字特效的程序,对刚接触mfc编程和图像处理的朋友应该很有帮助!!!,This is a mfc framework in dealing with images and text under the effects of procedures,刚接触mfc programming and image processing should be helpful to a friend! ! !
Human_Face_Detection_Based_On_AdaBoost
- 基于AdaBoost的人脸检测程序可执行文件及其代码-Human Face Detection Based On AdaBoost,executable file and source codes included
3Dgames
- 3游戏编程,入门级别有详细的例程,想学编程的可以
Tracking
- 用粒子滤波实现的一个跟踪,使用opencv的代码,opencv安装在c盘,所以如果想编译的话,就必须在c盘安装opencv,其他说明看压缩文件-The particle filter is a tracking code to use opencv, opencv installed in the c disk, so if you want to compile, then it must be installed in c drive opencv, other shows to see c
matlab-image-watermarking
- 1)图像的读取和保存。 2)设计图形用户界面,让用户能够对图像进行任意的亮度和对比度变化调整,显示和对比变换前后的图像。 3)设计图形用户界面,让用户能够用鼠标选取图像感兴趣区域,显示和保存该选择区域。 4)编写程序通过最近邻插值和双线性插值等算法将用户所选取的图像区域进行放大和缩小整数倍的操作,并保存,比较几种插值的效果。 5)图像直方图统计和直方图均衡,要求显示直方图统计,比较直方图均衡后的效果。 6)能对图像加入各种噪声,并通过几种滤波算法实现去噪并显示结果。比较去噪效
bianyuantiqu
- 本资料是自动化研究所的课件。关于边缘提取的。内容很好。特为大家分享。-Institute of Automation of the data is courseware. On the edge of the extraction. Contents very good. Specially designed to share.
ImageFlat
- 通过Visual C++搭建一个数字图像处理平台,实现图像的读入、显示和保存,并提供了数字图像处理算法的接口。-Through the Visual C++ to build a digital image processing platform, the read image, display and preservation, and to provide a digital image processing algorithms of the interface.
C
- 任何矩阵的逆运算,代码简洁,实用,亲自调试过,绝对可用-Any matrix inverse operation, the code is simple, practical, personally tuned absolutely available
RevolutionIDL
- Revoluntion IDL示例程序 Revolution IDL unleashes the power of the IDL Object Graphics architecture by providing a high- level graphical user interface that allows the user to visualize data in a variety of ways, changing properties, positioning objects
