资源列表
GrayNum
- 该程序是基于Opencv读取一幅图片(如果是彩色图像转化成灰度图像),统计各个灰度级的点数,并显示出来。-The program is based on Opencv read a picture (if it is a color image into a grayscale image), statistics for each gray level points and displayed.
BoxMan
- 一个用vc编写的推箱子游戏源代码,可以用鼠标推动箱子,代码简单。-A Sokoban game written with VC source code, you can use the mouse to promote the box, the code simple.
VisualC++ImageProcessing
- 实现各种图像处理技术,包括边缘检测、Hough变换、差影法、轮廓提取与跟踪、模板匹配、投影法、图像复原、阈值分割、种子填充等内容。
A wavelet based multiresolution algorithm for rota
- dwt小波变换,用于对图像的处理与压缩-dwt wavelet transform, for the image processing and compression
Theimagetextureanalyssbasedonthefractaldimension.r
- 图像纹理分析的源代码,基于分形维数的图像纹理分析-Image texture analysis of source code, based on fractal dimension of image texture analysis
Semi_FragileAuthenticationWatermark
- 基于DCT压缩前后不变量,编写的抗JPEG压缩的数字图像认证水印算法,具有良好的抵抗压缩、剪切、篡改等性能的水印仿真程序-Around the DCT-based compression is not variable, the preparation of the anti-JPEG compression algorithm for digital image authentication watermark with good resistance to compression, shea
turnel
- 在vs2010下用OpenGL做的隧道三维图,是一个可执行文件-Tunnel in vs2010 using OpenGL three-dimensional map is an executable file
GPU_Water_Simulation
- 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program
the11thchapter
- 基于opencv的计算机视觉技术实现光盘,第九章-Based on the opencv computer vision technology to achieve discs, Chapter IX
axarin dsp
- to use fft function in zip file and filterrring in matlab (immazing 100%)
G_s_tran
- 用matlab实现的基于广义S变换的图像去噪分型处理方法,简单易读
HDRfusion
- 基于retinex的多曝光融合matlab算法-Multi-Exposure Image Fusion Based on Illumination Estimation
