资源列表
TextureaLine
- 计算机图形学纹理和直线源代码,适合初学者进行理解。先调配环境在运行。-OpenGL & Visual C++
finghter_regenize
- 一个不错的指纹识别系统,可以继续深入开发研究-A fingerprint identification system, in-depth research and development can continue
huanfugongju
- 这是个换肤小工具的源码,里面还没有加入具体的肤色,可根据爱好随意添加
27Shade
- 使用VisualC++ Win32应用程序开发的一个OpenGL程序,在OpenGL中实现阴影的效果。 -Using VisualC++ Win32 OpenGL application development of a procedure implemented in OpenGL shading effects.
Traffic-signs
- 交通标志matlab 联系资料打包,方便学习。-Traffic signs matlab contact information package, to facilitate learning.
EvaluationDescriptor
- 法国学者Hautiere的基于可见边对比度增强的去雾评价算法算法的matlab源码。(French scholar Hautiere blind contrast enhancement assesment by gradient ratioing at visible edges matlab source code.)
Planet
- 利用VC++和OpenGL绘制八大行星纹理贴图,内附自制简单纯色贴图。-Draw the eight planets texture mapping using VC++ and OpenGL, containing a simple homemade color map.
DCT-watermark
- 图像在空间域的一种信息隐写方式,DCT隐写-In an information space domain image steganography way, DCT steganography
pca-sift
- pca-sift算法的实现,采用vc2008开发环境,进行开发,独立运行-pca-sift algorithm, using vc2008 development environment to develop, operate independently
opengl_bsp
- 用opengl实现的bsp管理3D场景的算法,用VC7.1可以直接编译通过。此代码详细、清楚地实现了bsp算法,并且可以载入、渲染QuakeIII的BSP文件,能将QuakeIII的场景高质量地渲染出来!-use opengl realized bsp 3D scene management algorithm VC7.1 can be used directly compile. This code in detail, clearly realized the bsp algorithm,
10.1.1.31.983
- Document explaning image recognition fundamentals.
EppsteinAlgorithm
- The algorithm developed by Eppstein not looking for simple paths. In Indeed, the paths returned by the algorithm may contain rings or loops. It applies only on graphs where the weights are positive. This algorithm is based on extensive use of h
