资源列表
FZ
- 有趣的仪器2维投影动作仿真程序,将各部位的动作基本衔接,一个小动画程序-Interesting 2-D projection equipment simulation process, each part of the basic movements of convergence, a small animation program
ORCsystem
- 手写体数字识别系统,基于visual c++实现,可以准确识别。-Handwritten numeral recognition system based on c++, visual to achieve, can accurately identify.
juzhen
- cuda矩阵乘法的源代码。(注:需要cuda平台)-cuda matrix multiplication of the source code. (Note: the need for cuda platform)
SHUZIXINHAOCHULI
- 离散系统序列的基本运算,离散系统的冲激响应和阶跃响应,卷积的原理及应用, 离散LSI系统的时域响应,Z变换及其应用。-The basic operation sequence of discrete systems, discrete systems impulse response and step response, principles and application of convolution, time-domain response of discrete LSI system,
ChePaiDingWeiv1.0
- VC++环境下的车牌定位算法,希望对大家有所帮助-VC environment license plate positioning algorithm, we hope to help
jiaodiaoMatch
- vc 写的一个角点匹配程序,带有实验用的图,很文便,好用,要用的就下吧。-vc wrote a corner matching program with experimental plans, it is the text of it, easy to use, use of on the next bar.
aaaDistinctive---Image---Features
- 英文资料 Distinctive Image Features from Scale-Invariant Keypoints-aaaDistinctive Image Features from Scale-Invariant Keypoints_2004 by David lowe
Wavelettransform
- 基于VC++图像处理:小波变换 以某些特殊函数为基将数据过程或数据系列变换为级数系列以发现它的类似频谱的特征,从而实现数据处理-VC++ based Image Processing: Wavelet transform based on certain special functions process the data series or data series is transformed into a similar series to find its characteristic s
OPENGL3DDevelopment
- OPENGL三维图形系统开发这本书的所有的实例代码都在这里面了-OPENGL 3D graphics system development of this book all the instances of code in the inside of the
《OpenGL三维图形系统开发与实用技术》书的源码
- OpenGL三维图形系统开发与实用技术》书的源码-OpenGL 3-D graphics system development and practical skills, "the source
Depth-map
- 在数字图像处理工程中生成深度图。这是生成深度图的源代码。-Generated in the color Depth map in the digital image processing engineering. This is to generate colour figure of the source code.
MYSDOPENGL
- 用opengl自带的glReadPixels(以及gluUnProject()函数和点落在三角形内的矢量判断IntersectTriangle然后转成三维坐标的两种方式获取屏幕点选的场景坐标,通过对比发现其值是一样。-Use opengl own glReadPixels (as well as gluUnProject () function and the points fall within the vector triangle to determine IntersectTriangl
