资源列表
FloodFill-Algorithm
- 种子算法,种子填充算法又称为边界填充算法。其基本思想是:从多边形区域的一个内点开始,由内向外用给定的颜色画点直到边界为止。如果边界是以一种颜色指定的,则种子填充算法可逐个像素地处理直到遇到边界颜色为止。 种子填充算法常用四连通域和八连通域技术进行填充操作。(Seed algorithm, seed filling algorithm, also known as the boundary filling algorithm. The basic idea is: starting a poi
FontsView
- 读取windows矢量字库。提取字模,调整大小、高度、角度,并转换成点阵图片-Read windows vector font. Extraction matrix, resize, height, angle, and convert raster images
gisbook
- 这是北大邬伦教授写的GIS书籍电子版,而且是Word文档,很全。-This is a university professor to write the GIS Wu Lun electronic version of books, but Word documents, it is full.
Visual-CPP
- Visual C++数字图像识别技术典型案例源代码-Visual C++ digital image recognition technology source code of a typical case
Morphological
- 形态特征通过开闭运算,重建和部分重建来获得形态特征,在提取形状常用到,用到的是matlab自带的函数。-Morphological characteristics through opening and closing operation, reconstruction and partial reconstruction of the morphological characteristics obtained in the extraction of shape commonly used,
200830500211
- 人眼的识别是计算机人脸识别和智能监控中的重要部分。本文提出了一种基于灰度投影 曲线和边缘检测进行人眼定位的新算法。首先利用原图的垂直灰度投影曲线确定人脸的左右边界, 之 后利用人脸区域的水平灰度投影确定头顶至鼻中部的上下边界, 然后利用人脸比例模型估计人眼的大 概位置, 分析人眼区域的边缘图象, 给出人眼的确切位置。实现表明, 该算法简单、快速, 鲁棒性强-Identification of the human eye is the computer face recognition
pbrt-1.03
- PBRT,非常好的学习真实感绘制的源代码
Affine-Transformation
- 基于Visual stdio2010编写的Affine Transformation程序,实现了基本的仿射变换功能,如缩放功能、旋转等。-Prepared based on the Visual stdio2010 the Affine Transformation program to achieve a basic affine transformation, such as zoom functions, rotation, and so on.
shiyaner
- 椭圆和多边形的扫描转换。输入椭圆的长短轴或多边形的顶点坐标,可以扫描绘制椭圆。-Ellipse and polygon scan conversion. Enter the minor axis of the ellipse or polygon vertex coordinates, can be scanned to draw an ellipse
graphics-save-and-redraw
- 基于VC++的简单绘图的功能实现,以及当程序窗口发生重绘时,已在窗口绘制的图形会消失无踪,基于这个问题,解决了如何保存已绘制的图形和当窗口发生重绘时如何再现窗口先前内容。-Based on simple drawing VC++ functions, as well as when the program window redraw the graphics have been drawn in the window will disappear without a trace, and sol
28coderesources
- 图像处理所涉及的256转灰度,二值化等等,每个部分都是独立可执行的工程文件,很方面的代码复用-256 involved in image processing turn gray, binary, etc., are independent of each part of the project executable file, it' s code reuse
3DGame
- 3DGame,一本有关D3D基础渲染的书籍,很值得一看-3DGame, a basis for the D3D rendering the books, it is worth a visit
