资源列表
nlm_code_for_mri
- 非局域均值去噪算法,以及针对mri图片rician噪声的改进算法。-nonlocal mean denoising algorithm, and its modified version for mri images with rician noise.
A00
- A00_学OpenGL编3D游戏,这是《学OpenGL编3D游戏》的演示框架-A00_ learn OpenGL 3D game code, which is " learning OpenGL 3D game code" presentation framework of the
1111
- MFC交互式画直线和圆,DDA算法,中点画线算法-MFC interactive draw a straight line and circle DDA algorithm, the dotted line algorithm
071431_VB_picture_dealing_with
- MATLAB有关图像导入和处理的一些代码,大家可以参考一下。-MATLAB some code related to import and processing of images, you can refer to.
Using-Opengl-In-Visual-CPP
- A book about using opengl in visual c++.
Using-OpenGL-in-Visual-CPP
- 本书详细描述了在Visual C++如何运用OpenGL的技术-Using OpenGL in Visual C++
Chapter10-Anti-Alias
- 计算机图形学课程设计实例源码10 opengl基础内容,很实用-Computer graphics curriculum design example source 10 opengl based content, it is practical
照片编辑器
- 自己编写的照片编辑器,有更多功能可以自己添加
tracking
- 目标跟踪,图形图像处理。经典跟踪程序。matlab编写-Target tracking, graphics and image processing. Classic track program. matlab prepared
lbp_various
- 各种LBP算法的代码,可以只管看到中间结果,不需要生成直方图-Various LBP algorithm code, you can just see the intermediate results, no need to generate a histogram
Direct3D
- Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually.
Using-OpenGL-in-Visual-CPP
- 介绍在Visual C++中应用OpenGL的方法-introduce how to use opengl in Visual C++
