资源列表
Volga
- You have to install these libraries: QT4, QwtPlot3d (http://qwtplot3d.sourceforge.net/) « Evolution of Vanna and Volga surfaces and their behavioural study » -You have to install these libraries: QT4, QwtPlot3d (http://qwtplot3d.sourcefo
Mpeg4directx
- directx播放mpeg4的代码,可以参考看看需要安装directx-directx play mpeg4 code, can refer to see if need to install directx
work
- 主要用于指纹图像处理,包括滤波,边缘检测等预处理-Is mainly used for fingerprint image processing, including filtering, edge detection, pre-
Pick
- 使用D3D实现的拾取代码,用最简洁的方法实现了拾取运算,并且封装了类。如果有其他用途,直接可以拿这个类去使用。-The use of D3D implementation pickup code, using the most simple way to achieve a pick-up operation, and the packaging of the class. If there are other uses, you can directly take the class to u
landsystem
- 自己用D3D直接实现的地形系统,高度是随机生成的,这个代码用最简单的方法实现了地形系统,方便学习。-Own use D3D direct implementation of the terrain system, height is randomly generated, this code is the most simplest way to achieve the terrain system to facilitate learning.
DirectInput
- DirectInput使用方法,程序中用最简单的代码描述了DirectInput的使用方法。-DirectInput to use, the program code using the simplest descr iption of the use of DirectInput.
MoveCamera
- 自己写的D3D学习代码,实例中说明了如何计算单位向量,如何用单位向量向一个目标移动摄像机(当然其它物体也同理)。-Write their own learning D3D code example shows how to calculate the unit vector, how to use unit vectors to a target mobile camera (of course, other objects are also the same reason).
TextureandUV
- 自己写的一个载入纹理和调整uv的实例代码,代码用最简洁的方式达到目的,方便学习。-Wrote it myself, a load and adjust the uv texture examples of code, the code in the most simple way to achieve our objective, to facilitate learning.
Vcprogrammingskillstypicalcasesresolved
- 《Vc++编程技巧典型案例解析》的全部源代码-" Vc++ programming skills typical cases resolved," the full source code
gyhtdcsf
- 平时, 用惯了API、CDC和封装好的内部函数,关于画线,画圆这些东西都是信手拈来... 最近学习计算机图形学,不得不深入内部研究一下底层算法... 在这里贴几个代码分享一下! (这里只给出MFC的OnDraw函数) -In peacetime, used to use the API, CDC, and packaged inside a function, with regard to drawing lines, draw a circle are all these th
ModelOurWorld
- Model Our World, ArcGIS,Geodatabase 必备资料,有关空间建模-Model Our World, ArcGIS,Geodatabase Reference, talk about the space modeling.
dbxsmzyf
- 计算机图形学,写了个多边形扫描转换算法,贴出来分享一下,MFC还不是太明白,主要还是使用OnDraw函数... 大家多指教-Computer graphics, wrote a polygon scan conversion algorithm, and pasted them to share, MFC is not yet quite understand, mainly using the OnDraw function ... everyone was Zhijiao ...
