资源列表
image_j1
- 一个比较全面的图像处理程序,包括边缘提取,图像分割等多种基本的功能。可以重用其很多类。-A more comprehensive image processing procedures, including edge detection, image segmentation and many other basic functions. Can reuse many of its category.
an852source
- IIR filter program example and FIR filter program example
11912872KPCAandPCA
- face recognition using PCA algorithm
Hebing
- 图象合并 在开发玻璃条纹采集系统中,需要将4个图片合并成一个图片,图片格式bmp。-Images combined in the development of glass stripes acquisition system needs to be four pictures into one picture, pictures, format bmp.
FastICA2a
- 基于ICA的数字水印检测,可用于数字水印的检测和提取水印-ICA-based detection of digital watermarking, digital watermarking can be used for the detection and extraction of watermark
3Ddwar
- 这是一个项目时使用到的"三维空间向量/点"类及相关函数,使用它们可以定义一个空间向量/点,实现向量的平移,缩放和旋转等,使用相关函数还可以实现两向量的叉乘,得到一个向量的绝对长度,将一个向量单位化,得到一个三点决定的平面的垂直向量(经过单位化),得到空间中两点的距离,得到两向量的点积,得到两向量的夹角等操作,为方便用户的使用,每个函数都有详细的注释,希望对大家有所用处.-This is a project to use the " three-dimensional space vect
3
- 用VC++编程绘制了一个三角形,并设置了背景颜色和三个面的颜色。-VC++ programming by drawing a triangle, and set the background color and three color face.
EastDraw
- EastDraw简单的绘图软件:可以在用户设定的坐标系下绘制各种基本图元,提供7种画笔、3种画刷,并可设定各种颜色及背景。-Mapping software EastDraw simple: the user can set the coordinate system of basic drawing primitives to provide seven kinds of brushes, three kinds of paint brushes, and set a variety of c
cubev
- 这个个人图形学的画动态4维旋转的程序,它使用了openGL的两个矩阵堆栈,可以帮助大家掌握openGL的矩阵栈,及几何变换实现等-The individual paintings Graphics 4-dimensional spin dynamics of the process, it uses two matrix stack openGL, openGL can help you to master the matrix stack, and the realization of geo
2005092121513530567
- 显示BMP图像直方图,暂时只支持BMP格式。-BMP image histogram shows that the time being only support BMP format.
Graph
- 用VC编写的关于图形学的基本操作,可画直线、椭圆、三角形等基本图元,可进行图元填充及几何变换。-VC prepared with the basic operations on the graphics, may be painting a straight line, ellipse, triangle and other basic elements, elements can be filled and geometric transformations.
ZBuffer
- 用c#开发的扫描线深度缓存算法实现,用d3d和gdi+分别绘制效果-C# development using the scan line depth buffer algorithm, the d3d and gdi+, respectively, the effect of rendering
