资源列表
DrawPiple2008-10-26
- VC++ 开发的矢量图,图层,线型,实现直线,员等-Vc++,DrawPicture
BitmaptranceGray
- 可以载入24,32位图像,选择三种灰度化方式进行转换,并完成保存-24,32-bit images can be loaded, select the three gray-scale conversion of manner, and achieve the preservation
transparent-effects
- 采用alpha混合技术实现两幅图像之间的透明效果-Alpha implementation using hybrid technology between the two images transparent effects
dilation
- 对一副二维数字图像执行多尺度全方位的膨胀处理,以提取出图像的外边缘。算法简单,易于实现,且边缘提取的效果优于传统的基于灰度梯度的边缘提取算子。-A pair of two-dimensional digital image on the implementation of multi-scale expansion of a full range of treatment to extract the outer edge of the image. Algorithm is simple, e
Smooth
- 领域平均滤波与中值滤波,Matlab6.5实现的.m文件,附有原图、椒盐噪声图、高斯噪声图和处理过的图的效果比较。-The area of average filtering and median filtering, Matlab6.5 of implementation. M files with artwork, Salt and Pepper Noise Figure, Gaussian noise maps and plans of treatment have been more e
DM
- 采用均匀量化器的二进制抖动调制算法实现水印嵌入-Uniform quantizer jitter modulation binary watermark embedding algorithm
HistConEnh
- 直方图的显示与均衡化处理,Matlab6.5实现的.m文件,附原图与处理后的图。-Histogram display and equalization deal, Matlab6.5 of implementation. M documents attached with the image of the map after the treatment.
OpenGl_2
- 计算机图形学实验中的其中一个,学习了绘制图形时所需填写的基本函数及各个属性,设计卡通人造型,实现卡通人的行走。-Computer Graphics experiment one of the study required for drawing graphics to fill the basic function and all property, design modeling cartoon people, cartoon people realize the walk.
OpenGL_1
- 计算机图形学中一个最简单的例子,希望对初学者有帮助-Computer graphics in one of the most simple example, I hope there is help for beginners
A1_2009_Code
- JAVA读取图片并且显示RGBCOLOUR的基本模型,新手可用来练手-JAVA read RGBCOLOUR picture and show that the basic model, can be used to practice green hand in hand
VMLLine
- 非常好的用VML绘制曲线的三个实例,而且有坐标图,效果也很漂亮-Very good curve with VML rendering three examples, but there is coordinate diagram, the effect is also very pretty
Show3D
- 用OpenGL实现了3D地形的加载以及模型,按w向前走,按s向后走,按a、d分别向左右走。-OpenGL implementation with a 3D terrain model of the load and, according to w to move forward, according to s walk backward, according to a, d, respectively, to go around.
