资源列表
用c编的时钟 (动画)
- C语言的功能很强大,编动画也很棒的.以下就是用C语言编的模拟时钟 .^_^单击键盘的任意键就可以退出了!-C language function very powerful, part animation also terrific. The following is Part C language simulation clock. ^ _ ^ Click keyboard keys can be arbitrary withdrawal!
2005041616352018844
- photoshop水晶苹果的制作 很好看的-Crystal Apple produced very interesting
gl_ms3d_loader
- 这是直接把衣服的纹理图像映射到人体模型上得到的结果,对于准备游戏制作的人而言是在不错!-This is directly clothes texture mapping images of the human model on the results of preparations for the games produced by the people of the good!
gl_ms3d_ascii_loader
- 这是一个读取ASCII码的服饰动画制作OPENGL代码,如果想玩游戏制作,那么就该看看这个代码.-This is a read ASCII costumes animation OpenGL code, if want to play the game, then this look at the code.
gl_mdl1_singleskin
- 这是一个穿衣服的动画制作,用OPENGL写的,衣服效果逼真,和MODEL配合,真的不错!-This is a dress of animation production, written with OpenGL, lifelike clothing, and MODEL with really good!
gl_mdl1_bones_animation
- 三维骨骼的动画代码,用OPENGL写的,如果有类似项目或任务的话不妨-3D animation skeleton code using OpenGL write, if a similar project or mandate to take a look at the
z1
- 割图程序 图片能换,用来在game中取图, 分割为小图。 ============ kal.chiname.cn-cutting plans can get pictures procedure, which used to take in the game plan, divided into small map. ============ Kal.chiname.cn
dwg
- dwg源码C语言,对开发读取Auto Cad程序很有用途。-dwg resources for c,it is use for development of Auto Cad
阈值变换对图像进行阈值变换
- 程序说明: //该函数用来对图像进行阈值变换。对于灰度值小于阈值的象素直接设置 灰度值为0;灰度值大于阈值的象素直接设置为255。-procedures : / / This function used to image transform threshold. For gray value less than the threshold value of the pixel intensity value directly set to 0; Gray value greater than t
图像平移移出去的部分,填充以白色
- 图像平移在本程序中,移出去的部分,填充以白色-images in the translation process, the shift away, filled with white
灰度均衡来对图像进行直方图均衡
- //程序说明: //该函数用来对图像进行直方图均衡。-/ / procedures : / / This function used to image histogram equalization.
图像灰度提升增减
- 图像灰度提升 注意:本程序中,每点击一次“增加亮度”,图像灰度提升16;每点击一次“降低亮度”,图像灰度降低16。-Grayhound upgrade Note : This procedure, each click "increasing brightness," Grayhound upgrade 16; Each click "lower brightness," Grayhound lower 16.
