资源列表
2-D-gabor
- 二维gabor的源代码,其中有gabor的实部和虚部的实现
Wavelettransform
- 基于小波多尺度算法的图像处理边缘检测 matlab
huayuan
- 先得到1/8圆,在对称画出整个圆,主要是运用正负法画圆 方法得到元
openglfunction
- opengl函数手册,很全面的opengl函数手册,欢迎下载
closed-B-Spline
- 由于闭合的B样条曲线相对于开放的曲线难以绘制,本例程绘制封闭闭合的B样条曲线
good_bezier
- 可以在窗口中取点,并对控制点进行脱拽,简洁明了
VolumeFog
- The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the fog volume from the
VolumeTexture
- The VolumeTexture sample illustrates how to use the new volume textures in Direct3D. Normally, a texture is thought of as a 2D image, which have a width and a height and whose \"texels\" are addressed with two coordinate, tu and tv. Volume
BumpMapping
- Bumpmapping is a texture blending technique used to render the appearance of rough, bumpy surfaces. include bump earth,bump lens, bump selfshadow,bump under water etc
RTPatch
- The RT Patch sample shows how uses patches in Direct3D.
FFT2Dsource
- 傅立叶变换fft算法,频域滤波(包括低通滤波和高通滤波)。
Calculation-of-fractal-dimension
- 计算分形维数,MATLAB Central File Exchange - Calculation of fractal dimension of fractal surfaces using fft
