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- LayoutRenderer hierarchyviewer.scene.ViewHierarchyScene .
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资源列表
zxscsPrimsuanfa
- 关于图像分割的一个代码,最小生成树Prim算法,能够实现相应功能,拿出来与大家共享
ImageWatershedSegmentationcode
- 关于图像分割中分水岭的一个代码,能够实现相应功能,拿出来与大家共享
danfazhituxiangfenge
- 关于图像分割的一个代码,能够实现相应功能,拿出来与大家共享
chen
- 通过ode45函数,实现了三维混沌chen系统的吸引子的仿真。
tongbu
- 对三维混沌chen系统,实现了其自同步运算
test28
- This tutorial is intended to introduce you to Bezier Surfaces in the hopes that someone more artistic than myself will do something really cool with them and show all of us. This not intended as a complete Bezier patch library, but more as proof conc
test18
- Quadrics are a way of drawing complex objects that would usually take a few FOR loops and some background in trigonometry. We ll be using the code from lesson seven. We will add 7 variables and modify the texture to add some variety :)
test11
- Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is ba
test10
- While it is perfectly alright to code a 3D environment as a long series of numbers, it becomes increasingly hard as the complexity of the environment goes up. For this reason, we must catagorize our data into a more workable fashion. At the top of ou
test9
- Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advance
test07
- In this tutorial I ll teach you how to use three different texture filters. I ll teach you how to move an object using keys on the keyboard, and I ll also teach you how to apply simple lighting to your OpenGL scene. Lots covered in this tutorial, so
test5
- Expanding on the last tutorial, we ll now make the object into TRUE 3D object, rather than 2D objects in a 3D world. We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square. By doi
