资源列表
ScreenImage
- java截屏幕的程序使用方便,如果不懂java2D的,建议先看看java2D-java screen interception procedures easy to use, if not understand java2D. look at the proposal java2D
TiffManager
- 一个可以转换tiff压缩格式,以及可以将单个tif合并成一个的程序-one can be converted tiff compression format and can be combined into a single tif a procedure
FACE-Recognition-Technology1
- 这是一个人脸识别系统,其中详细的给出了人脸识别软件的开发过程,应用MATLAB编程实现,是一个不可多得的好软件。-This is a face recognition system, which gives a detailed Face Recognition software development process. MATLAB programming is a very good software.
vcdisplay1
- VC++编写的处理BMP文件的代码,对于初学者很有帮助,-prepared by the BMP file handling code, useful for beginners.
DrawLUV3D
- VC++和openGL开发的实现RGB立方体与LUV空间的转化程序,我的一个作业,强烈推荐-VC and the realization of development and luminance RGB cube space conversion procedures, one of my operations, strongly recommended
vctrans
- vc++编写的实现图像几何转变的程序,源程序包含在sourse目录下-vc prepared by the image geometry change the procedures contained in the source directory sourse
vcEffectShow
- vc++编写的实现图像特效显示的程序,包含详细注释,可以实现各种图像特效显示,强烈推荐-vc Image prepared by the magic show procedures, contains detailed notes, can achieve various effects images, strongly recommended
vcBMP
- 用Visual C++编写的小波表换,小波除噪程序,可以显示信噪比,我的本科毕业设计,吐血推荐-prepared using Visual C table for the wavelet, wavelet denoising procedures can demonstrate SNR, I graduated from the undergraduate Design, hematemesis Suggest
WaveletDenoise
- 用Visual C++编写的小波表换,小波除噪程序,可以显示信噪比,我的本科毕业设计,吐血推荐-prepared using Visual C table for the wavelet, wavelet denoising procedures can demonstrate SNR, I graduated from the undergraduate Design, hematemesis Suggest
COLOR-TO-GARY
- 这是一个应用MATLAB编写的图片处理的小软件,它可以实现从彩色图像向灰度图象的转化,可以调整图像的对比度、饱和度、量度;并且能够突出图像的轮廓信息,是一个比较不错的图像处理小工具。-This is a MATLAB prepared by the small photo software It can be achieved from the color images to gray scale image conversion, and can adjust the contrast of
Yukon
- 这是比较经典的LOD程序,使用OPENGL函数进行编程,显示效果良好!-this is the classic LOD, the use of OpenGL function programming, showing good results!
MultiTexture
- 该程序是opengl程序,主要是介绍多个纹理如何混合使用!-that the procedure was opengl procedures, mainly on how many texture mixed use!
