资源列表
TetrahedronShadowMap
- GPU PRO中介绍的阴影贴图算法实现 使用四面体贴图的全方向光照-Shadow Mapping for Omnidirectional Light Using Tetrahedron Mapping
Image-zooming
- 实现bmp位图的图像放大缩小,包含整个mfc的源码文件。-Achieve bmp bitmap image zoom, contains the entire mfc source files.
DAFLibrary_1_01
- 采用离散Gabor特征的人脸检测,可以更好的检测出人脸。-Face Detection by Discrete Gabor Jets and Reference Graph of Fiducial Points
MFC-read-bmp
- MFC读取bmp图片,让你很清楚的理解bmp文件的结构和组成,欢迎使用-MFC read bmp images, so you clearly understand the structure and composition of bmp files, Welcome
TGIS
- Delphi GIS engine full source code, a very easy to use GIS engine, including almost all of the functions.
WPF-3D.RAR
- WPF 3D图形化编程示例,一个很好的3D开发学习样例。-WPF 3D graphics programming examples, a good example to learn 3D development.
Form2
- change number to text
ap
- 人脸识别 一个很好的例子去分析如何人脸识别的-Face Recognition
Simple-moving-average
- 单纯移动平均 对波形噪声减低处理的一种方法 本人的作业于大家分享-Simple moving average
yanshe
- 一束平面波经过一个相位畸变元件后通过小孔衍射,畸变光束的衍射-After a bunch of plane-wave phase distortion components through the hole diffraction beam diffraction distortion
K-means-clustering-code
- K均值聚类的源代码,是用VC++写的,不错的,供初学者的学习掌握的。-It is a code of K means clustering, written by vc++, and it is good to the novice.
PointSpritCPP
- 利用opengl和glsl写的点精灵程序,有顶点着色器、几何着色器和片段着色器,简单易学有注释。-Use opengl and glsl point sprite written procedures, vertex shaders, geometry shaders and fragment shaders, easy to learn Notes.
