资源列表
andreas_hammar_001
- Cool demo with a catchy tune and little dancing people.
CBCT_FDK_MLEM_Nov_2014
- 基于FDK的锥束CBCT图像的重建的源代码-FDK reconstruction based on cone-beam CBCT images of source code
Human-Activity-Recognition
- In this programe, a four-dimensional spatiotemporal shape context descr iptor is introduced and used for human activity recognition in video
PhysXTriangleMesh
- Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Triangle Mesh(带执行文件)
FluidTerrainErosion
- A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to impleme
3D_object_recognition
- 3d图像识别的英文文章,推荐图像识别的朋友参考下-3d image recognition of the English article, a friend recommended to identify a reference image under the
3D-CAD
- 3D-CAD系统场景显示中光照参数的可视化集中控制
soft_shadow_v3_1_src
- 实现soft shadow的源代码,国外的研究人员做的,比较底层,很值得学习。-achieve soft shadow of the source code, the foreign staff of the study, compared the bottom, is worth learning.
Drawcude
- 绘制立方体,源文件 直接可以用 vc++ mfc-Draw the cube, source files directly can use vc++ mfc
stack-implemetation-using-three-js
- stack array implementation using three js
obj_trans
- 实现一个3D模型逐渐换装的过程,加深对粒子系统的了解。-The gradual realization of a 3D model of the dressing process, to deepen the understanding of particle system.
cocone-windows
- Tight Cocone : A Water-tight Surface Reconstructor 配套代码-Tight Cocone : A Water-tight Surface Reconstructor
