- guojiabiaozhunruanjiankaifamoban 本文档是国家软件项目开发标准文档.里面包含了各个方便
- Niche1 基于小生境排挤机制的GA算法
- CTCMAandCMA 坐标变换常模盲均衡算法
- Based-on-the-spectrum 基于STC12C5A60S2单片机的利用74HC595驱动led点阵屏幕的音乐频谱
- code Photovoltaics are one of the essentials for future energy requirements for sure but in the present time bulky silicon based cells are also asking to be replaced with some new technologies. Organic solar cells are one of the answers. We need to model these devices accurately so that we may precisely understand the obstacles in development of these cells. Same attempt is being done in this thesis. After observing various aspects of organic solar cell modelling some glitches are being tried to remove and based on the same model the behaviour of some new materials have been predicted.
- opgkbkb 禁止Alt+F4关闭窗口例程
资源列表
planet3d
- 通过使用C#和OPengl构建出一个地球的模型,可以漫游,缩放等-Through the use of C# and OPengl to build a model of the Earth may be roaming, zooming, etc.
3d-max-to-OpenGL
- 3d max中导出的模型文件导入到OpenGL-3d max models exported file into OpenGL
STLViewerBACKUP
- 读取并显示STEP格式文件,未完成,能正确将平面上任意单连通或多连通区域进行三角剖分
ct
- 基于CT数据的三维重构。提出采用VTK库进行医学数据的可视化。论文中重点研究了表面绘制和体绘制两种绘制方法。表面绘制采用移动立方体算法(Marching Cubes)实现,体绘制则用光线投射算法(Ray-casting)实现,并且通过比较两种算法的结果讨论了他们的特点。-Based on the three-dimensional reconstruction of CT data.Proposed using the VTK library of medical data visualizat
load_cache-0.0.0
- 读取点云四叉树索引,建立LOD在OSG中显示。-Reading point cloud quadtree indexes, established in OSG LOD display.
3D-Model-Display
- 在XNA4.0中,3D游戏的制作,需要很多三维模型的导入,本代码显示fbx,x等三维模型的导入,并做了相应的动画。-XNA4.0 in the production of 3D games, you need a lot of three-dimensional model of the import of this code shows the 3D model import fbx, x, and the corresponding animation.
1-narf_keypoint_extraction
- 展示如何从距离图像中提取NARF 关键点,可执行文件使我们能够从磁 盘上加载点云(如果没有的话就创建随机点云〉,提取上面特征点, 并且用图像和3D 显示方式进行可视化,用户可直观地观察到关键点的位置和数量。-Shows how to extract NARF key points the distance image, an executable file so that we can be loaded the disk point cloud (if not created ra
simnature_exe
- 基于高度图的3D地形渲染,其最基本的原理就是,地形上各个点的高度值存于一个文件中(高度图),渲染时,把高度图中的高度数据设为顶点缓冲区中对应顶点的Y坐标值,那么自然就会产生高低起伏的地形了-based on the height map rendering 3D terrain, the basic principle is that the terrain on each of the high value stored in a document (height), and playing
pit
- 3d anime model of boy
computer_graphic
- 这本书主要是涉及计算的图形算法的计算。对深入3D等领域有很好的帮助。-This book is mainly involved in the calculation of the graphics algorithm calculations. 3D and other areas of the deep well of help.
flower7
- 3D MODEL FOR FLOWERS USING BLENDER PLATFORM
Mesa-2.0.tar
- Mesa-2.0源码,可以进行3d图形开发-Mesa-2.0 source, 3d graphics development
