资源列表
GodRayEffect
- 上帝之光特效,GodRay, 一种基于shadermodel2.0的特效处理方案,开发工具为XNA GS-God' s light effects, GodRay, the effects of a treatment program based on shadermodel2.0, development tools for the XNA GS
opengl-programming-guide
- 对创建和渲染3D模型、从不同的透视角度观察物体、使用着色、光照和纹理贴图使场景更加逼真等有卓越效果。-For creating and rendering 3D models, from the perspective of different objects in perspective, the use of color, light and texture make the scene more realistic, which are excellent results.
OgreVideoplugin
- Ogre Videoplugin: 使用OGRE在游戏中显示视频文件(使用directshow\ffmpeg等库)-Ogre Videoplugin: show video file in the game with Ogre
19.)-3D-Picking-Pt.-2
- 该模型主要是进行3D模型任一点的拾取功能,常用的方法是使用一屏幕上的包围盒去拾取鼠标的点击物体,而我们使用的是光线投射方法。-This tutorial is the continuation of the first tutorial 3D Picking Part1, where we used a bounding box rendered “behind the scenes” to find an object user has clicked on. Problem of this
OSGPrograming
- OSG编程教程,内容比较详细,是学习OSG编程很好的参考资料。-The Basic Book of OSG Programming.
OSGtutorial.rar
- 这是另一本关于OpenSceneGraph的教程,介绍的还比较详细,This is another book on OpenSceneGraph tutorial, also will be introduced in more detail
DDrawPrief08
- 自己编的一个简单3D动画,一个小人在走路,呵呵.-developed a simple 3D animation, a little guy in the walk-huh.
STLReader
- 一个对STL格式的三维模型文件读取显示的程序。希望对大家有所帮助。-One pair of three-dimensional model of STL format files read and display program. We want to help.
SynMask
- 一个基于directx用于裸眼液晶立体显示器动态立体显示的mask方法程序,另外附加直升机、小孩、自造地形等三维模型-a naked eye for three-dimensional liquid crystal display dynamic three-dimensional display method-mask sequence, and additional helicopters children, the self-made, such as three-dimensional
OSG程序设计教程
- osg基础 包括基础内容 osg的基本使用方法(this is the osg foundation,which is the introduction of the osg for achieving the 3D program.)
gui
- 很多朋友在学习D3D的GUI的时候都会有困惑,这个实例能在VS2008完美运行,方便大家学习-Many of my friends in the learning D3D when the GUI will have confusion, this instance can run perfectly in VS2008, to facilitate learning
slibestpract
- 启用NVIDIA显卡“SLI技术”的调试和简单演示程序源代码。-opening NVIDIA "SLI" Debugging and simple demonstration program source code.