资源列表
81404610Tsai
- 根据图像的世界坐标和在照片中的坐标,计算出摄像机的各个参数-Camara Calibration
OPENGL-lib
- 接口定义说明参考使用 3D开发包参考使用 接口定义说明参考使用 3D开发包参考使用-Interface defines the reference 3D development kit reference using the interface definition reference use 3D development kit reference using the interface definition 3D reference development kits reference
OSG2.0
- osg2.0快速入门源代码,适合新手学习使用。配合教程,学习效果很好 -osg2.0 QuickStart source code
tri_area.m
- compute the area of the triangular mesh
Weighted_average_elem2pt.m
- Using the area of the element to weighted average a value to each point on the triangular mesh
find_boundary.m
- find boundary of triangular mesh-find boundary of triangular mesh
VsLoca_st.m
- 實現點掉在網格中,可以被內插出來的weight-Point out in a grid, can be interpolated from weight
DEMSHUJU
- 来自中南大学的一篇论文 关于DEM的构建步骤 是一篇好文章-From central south university in a paper about DEM build steps is a good article
3Dmap
- 美国大峡谷三维地形可视化,执行里面的EXE文件-Grand Canyon 3D terrain visualization, execution inside the EXE file
holeTest
- 关于3D点云数据补洞的一个比较好的方法,volulmetric diffusion,一个老外的好的方法。-About the 3D point cloud data fill holes in a better way, volulmetric diffusion, a foreigner' s good.
ObjectLabel
- unity3d三维场景开发中,为场景中物体对象添加标签,标签的可视性随着距离和遮挡情况改变。-unity3d three-dimensional scene developers to add labels for the objects in the scene object, the visibility of the label change with distance and occlusion.
KinectApiDemo
- This the program content for Start Here! Learn the Kinect API -This is the program content for Start Here! Learn the Kinect API
