资源列表
shadowFull
- 三维场景中的阴影模拟,C++代码,有模型-Three-dimensional scene in the shadow of simulation, C++ code, a model
waterGPU
- 利用directx编程实现的水面模拟,GPU编程实现。-water surface GPU progarmming
toonnew
- 水墨渲染,新版增加了BSP优化,直接从DX背景面读取数据,达到一定艺术效果-Ink rendering, an increase of BSP version is optimized to read directly from the DX data on the background surface, up to a certain artistic effect
creator_Modeling_instance_one
- creator建模实例,介绍了一个用creator进行建模的全过程-creator modeling instance, introduced a modeling with the creator of the whole process of
Aircraft_Terrain_Walkthrough
- 飞机地形漫游系统,若于OPEN GL,可直接在VC6.0下运行-Aircraft terrain roaming system, if in the OPEN GL, can be run directly in VC6.0
vp2.0_programming
- 关于vega prime2.0的一点资料,对于学习MFC下的编程有一定的指导作用.-A point on the vega prime2.0 information, for learning MFC programming under the guidance of a certain role.
69491733angle
- 这个源程序是实现对三维坐标角度 的一个计算。可以很方便的计算出与三个坐标的夹角-it can help us count the angle
movieTex
- DX 纹理视屏播放,把视屏解码成一张纹理播放出来,可以一次播放一个,也可以多视屏纹理播放.-DX texture Shiping play, put into a texture decoding Shiping play out, once and play one, you can play more than Shiping texture.
OSG-NAVY-course
- 内容就是 array 贴的海军教程,内容没有任何改动(本人是个 新手,菜鸟级别的,学习为主),只是个人觉得网页上看的不 舒服,在网页上下下来转成pdf 看的。本来是准备自己看的, 后来发现看的很方便,就分享一下。 不过最主要的是感谢美国海军研究生学校(Naval Postgraduate School)的军事教员Joseph Sullivan 为我们新手编写该教程, 当然更的感谢Array 的翻译-Content is the array of naval paste t
ClickCarousel
- it s actionscr ipt library to allow view image in 3d animationable carousel
rendering
- 绘制的各种方法细细道来 讲的很详细 包括常用的面绘制 体绘制 点云-Various methods of rendering carefully to speak very detailed including common point cloud volume rendering surface rendering
OpenGL_guide_Source_code
- OpenGL编程指南源代码,这本书号称学习OpenGL红宝书-OpenGL Programming Guide source code, learn from this book called OpenGL Red Book
