- comm_authorware 一个authoreware操作串口的组件
- main 用于IO接口的功能转换
- VCPPgame VC++6.0开发环境下的小游戏制作方法及原理
- openscales-1.1.4 openScale 的自我介绍中
- Classification_SVM1 用于遥感图像分类的自动分类
- Optimiziation_Rotor_Structure OPTIMIZIATION OF ROTOR STRUCTURE FOR PROVIDING MINIMUM COGGING MOMENT BY USING OPEN SLOT METHOD IN AXIAL FLUX PERMANENT MAGNET MOTORS
资源列表
3DS
- 加载.x文件和纹理等,还有碰撞检测,运行一下,效果不错啊
3dxyz112521132000
- a 3d program which shows a 3d label
A_6_axis_a1699621262004
- a simulation of 6 axis robit movememt
A_5_axis_m1695191162004
- a simulation of 5 axis robet movement
3DPieChart_VS2005
- 三维饼图控件,使用Csharp语言完成,可以实现三维显示饼状图
MY3DS
- 加载3d模型,可以加载3dmas中建立的模型,并进行鼠标交互
orientedboundingbox
- 一个基于OBB包围体的碰撞检测模型的源码
ProceduralFire
- 一个模拟火焰的例子The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire.
OceanWater
- 海面的模拟The OceanWater sample demonstrates the use of vertex and pixel shaders to create the effect of a shiny oscillating ocean surface with multiple waves moving in different directions.
DepthExplosion
- 爆炸效果的模拟The DepthExplosion sample demonstrates the use of depth sprites for rendering explosions.
clouds
- 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
ReadOff
- 读取一个后缀名为off的三维模型文件,并保存为一个非常合理的结构。希望你能喜欢。
