- mentor_graphics_DDRx_timing_model_generation mentor
- UDP_windowsDev UDP可靠传输
- 232Communication.tar C++ header file with some main code
- Lesson1 it has been assumed that the reader has a fundamental Windows programming background and is also familiar with the Microsoft Foundation Classes (MFC). The reader need not have any background in OpenGL. All the code for these tutorials has been written using Visual C++ 6.0. As we discuss each tutorial we would be using Visual C
- listdisplay vc可以用来动态设置列表控件的不同显示方式例程
- UDP 利用通信时
资源列表
图形编辑
- 实现四个功能:一、图和图素1. 定义屏幕坐标2. 在屏幕中心作下列图素:点 • ; 小方块 ■ ;大方块 ■ ; 圆点 ● 。以上述图素画线二、3. 用DDA法画线段;4. 用DDA法画圆。三、已知如图所示的多面体,其各棱边长均相等。要求1. 用步进法(即+1比较法)编写AB线段生成程序;2. 用法线法编写消隐程序;3. 编写让多面体绕其中心轴线旋转30o、45o、60o的程序四.在三的基础上自动绘制各棱边,自由旋转任意角度-realization of the four funct
圆弧
- 为圆插补的程序文档形式,直接解压后,把程序放在C++ builder上运行 -It is a program for arc interpolation in the form of documentation . Decompress the package directly and put the program on c++ builder to run.
inshape
- 判断point与rgn关系的小程序,如果点在四边形内则画星,并统计。-judgment point CMN relations with the small programs, if the point is within the quadrilateral-painting, and statistics.
dashed
- 这是一个用vc编写的画虚的直线和曲线的程序示例-This is a preparation using vc painting imaginary straight line and curve of the sample programs
2003374315
- 采用两种不同的方法绘制曲线 a) 二次B样条曲线 二次B样条曲线段的函数表达式为 (1) 其中 为控制顶点。 说明: ① 对任给定的一组控制顶点 ,每相邻三个控制顶点为一组进行曲线段绘制。即 为一组, 为一组,…, 为一组,所有曲线段连在一起即构成了整个B样条曲线。事实上,前一条曲线段的终点即是下一条曲线段的起点。 ② 在每一段曲线的绘制过程中, 取不同的值便得到曲线上不同的点。例如 时,由公式(1)可得到曲线的起点, 时可计算得到曲线的终点。为处理方便,可进行等距离选择,如10等份, 依次取0
贝赛尔纽曼函数绘图代码
- 贝赛尔纽曼函数绘图代码,一种常用的数学函数代码, VC++60 开发,编译通过-Beisaierniuman function mapping code, a common mathematical functions code, VC + +60 develop, compile
dxf
- 对话筐程序,用于dxf导入,可以有多种格式输出-dialogue basket procedures for the import dxf, can have multiple output formats
椭圆
- 计算机图形学的一个例子,大家可以参照一下艾,是本人编的,大家评评吧-an example, we can refer to the AI, I series, we assess commentary! !
Work1_lyl
- 这个程序都是我在上图形课做的,挺不错的。特别是那些对于刚学vc图像编程的人特别有用。-this procedure are my last class to do graphics, sounds very good. Especially for those just learning programming vc images of people particularly useful.
Work3_lyl
- 对已有的坐标数据用B样条插值的方法进行曲线拟合,左边可以显示数据,并可通过调用文件的方法输入数据。-have the right coordinates data with B-spline interpolation method of curve fitting, and to the left shows data, as well as by calling the document the input data.
Work4_lyl
- 采用递归的方法对正六边形进行填充,得到了一个很好看的图形。很有规则。-using recursive method is right for filled hexagons, was a very good graphics. Very rules.
hejin平滑
- 对所画曲线进行平滑处理,采用的是五点平滑方法。-painted on the smooth curve, using the 5:00 smoothing method.