资源列表
depth-peel-src
- Vertex shader for depth peeling
dev3
- Deferred rendering -- draw all lights using depth, normal, and shininess textures (in specular Alpha)
DSalpha
- Deferred rendering -- draw all lights using depth, normal, and shininess textures (in specular Alpha)
3DS_Loader
- 读取3DS文件,并读出顶点坐标以及其他信息-Read 3DS file, and read the vertex coordinates
gl2ps-1.3.6
- 使用opengl生成svg、eps等矢量图,方便打印-opengl Output svg、eps
Test
- 利用八叉树抛分原理 ,多相机采集图像进行三维可视外壳重建-Octree throw variational principle, multi-camera image acquisition for 3D shell reconstruction
Ogre
- Ogre练习源码,代码较少,里面有一些第三人称视角的摄像机设置-Ogre exercise source,but less code
3BALLS~1
- 3 balls game in c++ using opengl!!! It shows 3 bally moving over the screen surface.
TICTAC~1
- A tic tac toe game developed in c using graphics and opengl-A tic tac toe game developed in c using graphics and opengl!!!
OGRE-message
- Ogre消息机制,详细介绍了ogre内部的消息传递,对了解ogre内部的管理很有帮助,对大型程序的消息管理也有借鉴作用-Ogre message mechanism, details of the ogre internal messaging, and helpful to understand the ogre internal management, message management of large programs also serve as a reference
OpenGL_random-rotating-3D-scene
- OpenGL中交互式任意旋转三维场景的实现。作者:许万荣,樊自田(华中科技大学塑性模拟及模具技术国家重点实验室)-OpenGL in random rotating 3D scene
nehe_lesson2
- 用opengl编写的演示小程序,参考nehe第二节,一个圆锥一个立方体旋转。-a demo project of opengl,referring to lesson 2 of nehe,a cone of a cube rotating.
