资源列表
TheNURBSBook
- NURBS最近经典的一本书The NURBS BOOKs。这本详细的介绍了NURBS曲线曲面的基本概念,算法,以及曲线曲面的修改方法-NURBS recent classic book The NURBS BOOKs. This detailed NURBS curves and surfaces, introduced the basic concepts, algorithms, as well as changes to methods of curves and surfaces
OpenGL_reference
- 开发OPenGL必备的基础知识总结,课上老师总结的比较详细-Development of basic knowledge necessary OPenGL summary of class, the teacher summarizes the more detailed
Euler
- CAD图形处理中欧拉操作的OpenGL和C++实现代码-CAD graphics processing operation in the Euler OpenGL and C++ to achieve code
ParticleSystem_snow
- OpenGL实现的粒子系统,雪花漫天飘舞的效果.-OpenGL achieve particle systems, snowflakes filled the wave effect.
Bellhop
- 计算水声传播的射线追踪法程序,可以计算不同地形下的传播情况-underwater acoustic propagation RAY tracing code...
RedBook
- OPENGL红宝书(第七版)中文版,很难找到的-OPENGL red book (seventh edition) Chinese version, it is difficult to find
house
- OpenGL的三维环境模拟 OpenGL的三维环境模拟-OpenGL OpenGL three-dimensional simulation of three-dimensional environment, environmental simulation
Tin_Dolphin_1
- 用边扩展法生成TIN,在OpenGL中三维显示TIN-generated TIN by the expansion of Edge law , in the OpenGL display of three-dimensional TIN
RayTrace
- 非常牛逼的光线跟踪程序,对光线跟踪这一块的覆盖非常详细-牛逼very light tracking procedures to follow to light a very detailed coverage
OPenGL
- 在OPenGL中设置光源,透视效果等 以画三个球体为例说明,用VC++编译 要包含OPenGL库-Set in the OPenGL lighting, perspective effects, in order to draw three balls as examples, using VC++ compiler to include OPenGL Library
NTGraph3D_src
- OPENGL三维显示控件,包含一般控件的方法、属性等。-OPENGL 3d-show activex。
QuickGUI_10_8
- 一个适合3D游戏开发的基于OpenGL的GUI库,源代码,可自己编译-A for OpenGL-based 3D game development of GUI libraries, source code, compile it yourself
