资源列表
FallingBlocks
- Using DIB section to print OpenGL with good resolution. 用DIB部件打印具有高分辨率的OpenGL图像 -Using DIB section to print OpenGL with good resolution. With DIB print components with high-resolution OpenGL graphics
opengl
- OPENGL软件包应用penGL的着色描述表定义-OPENGL package penGL application of the definition of rendering
MyView
- Opengl中相机坐标的改变,按下不同的键分别对应不同的改变-Opengl coordinates changes in the camera, press the button corresponding to the different changes in different
bezier
- bezier曲线,可以用来在c环境下绘制bezier曲线-Bezier curves can be used in circumstances rendering c Bezier curves
MCIWND
- 得用滑动条来控制音频的播放,可调整速度播放大小-To use the slider to control the audio playback, adjustable playback speed size
openGLPDF
- openGL的教程例程和对应的PDF文档,没个练习都有详细说明!-openGL tutorials routines and the corresponding PDF document, not a detailed descr iption of all exercises!
CoordCovert
- 关于测绘方面的坐标系统转换,包括大地坐标,笛卡尔坐标,站心坐标等之间的转换。-On the mapping coordinate system conversion, including geodetic coordinates, Cartesian coordinates, station coordinates, such as conversion between.
pingjie
- 基于图像的绘制技术不仅可以弥补传统基于几何绘制技术的不足,而且能给出更丰富的图像显示. 文中从实际应用出发,提出并实现了图像拼接新算法,并在此基础上,利用OpenGL的纹理映射技术,将全景 图像作为纹理图像映射到由OpenGL预先构造出的虚拟视点空间上,并实现了虚拟场景的全景漫游.-Image-based rendering technology not only can make up for the traditional geometry-based rendering techn
antialias
- 在openGL下写的可以处理走样的图片的程序,即反走样。图像为在程序开始时自动载入的。-In openGL written under the picture can be dealt with aliasing procedures, that is, anti-aliasing. Images in the beginning of the proceedings automatically loaded.
texture
- 用openGL写的纹理映射的程序,纹理为黑白格,映射在一个平面上。纹理是在程序中指定的。-Written using openGL texture mapping process, texture for the black-and-white grid, mapping in a plane. Texture is specified in the procedure.
fog
- openGL写的雾化程序,画出五个雾化程度不同的茶壶,按鼠标左键三种不同的雾化效果循环出现。-openGL written atomization process, draw five different levels of atomization teapot, according to the left mouse button the effect of three different atomization cycle.
ordered_dithering_algorithm
- 图形模拟的有序抖动算法。使用OpenGL编程。-Graphic simulation of an orderly jitter algorithm. The use of OpenGL programming.
