资源列表
015_render_to_texture
- render_to_texture using opengl
MoveLight
- 光源的位置随着鼠标的单击在逐渐改变,从而图形的亮度改变-The location of the light source of the click with the mouse at the gradual changes in brightness in order to change the graphics
lex_k
- a lesson from opengl super book
Edit3DM
- opengl下的多环境配置,多视图显示!对opengl初学者很有用,需要用多视图的结构的就拿去吧-opengl under many environmental configuration, multi-view shows! Very useful for beginners opengl, need the structure of multi-view go Take
Frame_extrusion
- After you add a set of points, the program draw a frame from that points
VC_BallLighting
- VC++环境不使用OpenGL实现球的光照-Ball Lighting!
BW_Study2.0
- 详细全面的介绍怎么在BW环境中创建一个立方体。-Detailed and comprehensive introduction of how to create an environment in a BW cube.
opengl_texture_sample
- MFC环境使用OpenGL实现模拟太阳系-OpenGL
OPENGL_LOD
- VC++环境使用OpenGL实现地形模拟,使用四叉树Lod算法-OpenGL Lod
yuanhuan
- delphi环境下 使用OpenGL 画圆环-OpenGL
focus.on.3D.terrain
- 国外著名的游戏编程书籍及其附带源码,教您如何详细的设置光照和纹理来渲染整个地形。值得借鉴-Game Programming famous book and its accompanying source code to teach you how to set up a detailed rendering light and texture to the whole terrain. Be used for reference
CT
- 关于CT断层图像三维重建中体绘制技术研究与应用的毕业论文-About three-dimensional reconstruction of CT images in volume rendering technology research and application of the thesis
