资源列表
Mathematics.for.3D.Game.Programming.and.Computer.
- Mathematics.for.3D.Game.Programming.and.Computer.Graphics is a a book for those who wanna specialise in video game programming especial in mathematic for games
cPoint3D
- OPENGL的基础代码,处理点云的放大,缩小,旋转等等操作-OPENGL of the underlying code to handle point cloud of the zoom, rotate, and so operation
OpenGLGuide
- 一本opengl学习资料,里面讲述了opengl的基本知识-A opengl learning materials, which describes the basics of opengl
Lesson01
- NEHE教程第一课源代码---创建一个OpenGL窗口-NEHE tutorial--- the first lesson the source code to create an OpenGL window
Lesson02
- NEHE教程第二课--绘制第一个多边形源代码-NEHE Tutorial Lesson- drawing the first polygon source code
The_Objective-C_2.0_Programming_Language
- This the best introdaction to Objective C programming.-This is the best introdaction to Objective C programming.
JOGLLesson01SampleWindow
- The Java JOGL OpenGL binding using Netbeans. Lesson 1: In this lesson, the basic components of a JOGL program explained. Window production and camera positioning means gluLookAt () are explained. In addition,we create the basis for our example GL_QUA
JOGLLesson02ExamplePrimitivesWithGLUT
- The Java JOGL OpenGL binding using Netbeans. Lesson 2: The second lesson deals with the production of geometric primitives with GLU and GLUT. Credit goes to http://www.jogl.info
JOGLLesson03Lighting
- The Java JOGL OpenGL binding using Netbeans. Lesson 3: The third lesson we learn about the lights.We treat different types of lights and how to generate one. Then we use this to our scene to light. Credit goes to http://www.jogl.info
JOGLLesson04Material
- The Java JOGL OpenGL binding using Netbeans. Lesson 4: The fourth lesson covers materials that we can use to spice up our scene. Different materials are presented and explained their use. Credit goes to http://www.jogl.info
as
- flash组件粒子系统,实现烟花特效-flash particle system components to achieve the fireworks effects
Console_Opengl
- Opengl绘制的球体,每次最小化后再显示会改变图形,是VC6下的Console程序。-Opengl rendering of the sphere, each time after the display will change to minimize graphics, is a VC6 program under the Console.
