资源列表
GLSHv2.0.tar
- 非常好的GLSL脚本解释器,适合OpenGL Shader 开发-Very good GLSL scr ipt interpreter for OpenGL Shader Development
LiHge
- hge的opengl化实现,是个雏形,还将完成linux上的移植-useing opengl program hge
texturesurf
- 绘制曲线,对曲线进行纹理映射,可实现图形的变形-Drawn curve, texture mapping on the curve can be deformed to achieve graphics
leaf
- 主要用于番茄叶片的绘制,三维立体型,将其分为多个数字方块,使其变化-The main draw for the tomato leaf, three-dimensional model, will be divided into multiple digital box, to change
ray-casting
- 这个是在VC下实现的光线投射的体绘制算法,我已经在机子上实现了,要实现配置好底层的组件-This is achieved under the VC light projection volume rendering algorithm, I have realized in the machine, configured to realize the underlying component
marching-cube
- 这个是三维重建中最常用的面绘制的方法,也叫MARCHING CUBE,比较容易实现,不过效果不如体绘制好-This is the most commonly used three-dimensional reconstruction of surface rendering method is also called MARCHING CUBE, relatively easy to implement, but the effect was not as good rendering
3Drebuild
- 关于CT三维重建还有一种叫做三维纹理映射的算法,这种算法比较少见,这个是我自己实现的-Three-dimensional reconstruction of CT also called three-dimensional texture mapping algorithm, which is relatively rare, this is my own implementation
opengl_vs2008setting
- OpenGL Setting(vs2008) file
openGLMFCsetting
- OpenGl Setting(VS 2008 MFC)
FormatConvert
- OpenGL格式转化代码,格式进行相互转换-OpenGL format conversion code, format conversion between
MyFountain
- OpenGL 程序显示喷泉,采用粒子技术-OpenGL program displays the fountain, using particle technology
MyCloud
- OPenGL程序显示云彩,具有动态效果。-OPenGL program displays the clouds, with dynamic effects.
