资源列表
OpenGL-Test
- OpenGL描画的立体图形可以用于初学者学习-Using OpenGL to draw some 3D object
torus
- 在VC6.0中使用OpenGL编写的一个小程序,显示的一个环形,使用OpenGL中的显示列表编写,是学习显示列表的一个好例子。-Use OpenGL in VC6.0 written a small program, a circular display, using OpenGL display lists prepared to learn a good example of the display list.
OpenGLDemos
- opengl 粒子系统 opengl 粒子系统-OpenGLDemos OpenGLDemos OpenGLDemos
A5_IlluminationaShading
- 实现了OpenGL中的消隐与光照。包括漫反射,材质设定,镜面反射和类似于射灯效果的聚光灯模式及切换-Implements OpenGL blanking and light. Including diffuse reflection, material set, the effect of specular and spotlight mode and switch between them
Glui2_1.0
- opengl glui user interface. great for writing light user interfaces, os independent.
cppfrance_DEMO-OPENGL___Page
- opengl demo for windows
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.(Three non uniform B spline curve in reverse: given data points, reverse control points, node vector, according to the given preci
B样条曲线反求_OpenGL环境--数据点加入输出点列
- 自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a
z_buffer12.12
- z_buffer算法。读入obj格式,按K切换z_buffer和opengl自带的深度缓冲-z_buffer algorithm. Read into the obj format, by K switch z_buffer and opengl s own depth buffer
earth
- 一个拥有动态光照的地球,可以用鼠标旋转交互,使用cg.-A dynamic illumination of the Earth, you can spin interaction with the mouse, use cg.
IFS分形树
- VC+OpenGL实现分形树分形山
4
- 计算机图形学,opernGL展示三维效果:包含基本的实体元素:球、多面体、锥体、柱体、曲面等;有全局光照效果和纹理功能; 程序具有交互功能.-Computer graphics, opernGL display three-dimensional effects: the entity that contains the basic elements: ball, polyhedron, cone, cylinder, surface, etc. a global illumination e
