资源列表
opengl_mfc
- 基于VC++下 OpenGL MFC程序开发,演示三维物体的平移、缩放、绕X、Y、Z转动
MyWater
- a water effect model using OPENGL in c-a water effect model using OPENGL in c++
MyWater
- MFC结合opengl实现模拟水面被点击后产生涟漪的效果-Water with opengl for analog MFC is a ripple effect after clicking
MyFirework
- 利用OpenGL实现的效果,其中包含vc与OpenGL的连接过程代码-The effect of the OpenGL implementation, which contains the vc and OpenGL connection procedure code
MyWater
- 对水的模拟,现实中水面的波纹现象,以及水的动态效果。-Water simulation, the real phenomenon of surface ripples, and the dynamic effects of water.
Lesson13
- nehe教程第13课,很棒的例子,教你使用位图字体,你可以有自己的字体啦
MyFirework
- 运用opengl写的烟火,借助于例子系统,效果还不错-generate fireworks on the platform of VC and OpenGL
OpenGLDlg
- 在C++ Dlg下写的OpenGL的一个简单示例文件,对于opengl的框架的建立有较好的借鉴作用-The OpenGL a sample file c++ DLG have a good reference for the establishment of the opengl framework of the
lizi-opengl
- opengl开发的屏幕保护的界面,代码中有三种模式,可切换颜色.-opengl development of the screen interface code has three models, switching colors.
OpenGL
- 手把手教你初始化光照模型及视图模型转换设置后开始实际的绘图,设置背景颜色,设置明暗模型等等。-Taught you how to initialize the model and view model of illumination change settings after the actual drawing, set the background color, set the shading model and so on.
echelon
- 用静态OpenGL静态库函数绘制图形;对glClear()函数与gluOrtho2D函数的使用-static static library functions OpenGL graphics rendering; right glClear () function with the function of the use of gluOrtho2D
Particles_OGL
- OPENGL,用粒子效果实现的烟花,背景有渐变,很值得学习
