资源列表
FighterTest
- 飞机游戏,可以看到飞机的飞行,炸弹等,还可以观看地形什么的,功能强大
OpenGL_config
- OpenGL配置环境与OpenGL扩展机制-OpenGL and the OpenGL extension mechanism configuration environment
fengche
- 用openGl编写的程序,超好用,实现风车的功能,显实现了三位风车的转动-Programs written by openGl, super useful to realize the function of the windmill, the windmill was rotating to achieve the three
attax
- A version of the famous Attax game, a variant of Reversi game.
my-last
- 这是用于在flightgear的一个自建飞行器几何模型,只要放在相应目录即可使用。注意 这里面只包含了最核心的三个文件,而且工作在外部模式-This is used in flightgear a self-built aircraft geometry model, as long as it can be used on the appropriate directory. Note that there is only three files contain the core, and i
ShadowTechniques
- 演示如何在3D场景中处理物体的阴影. VC++ Opengl 版本.-Demonstrate how the 3D scene to deal with the shadows of objects. VC++ Opengl version.
pong2D
- C++ 2D Pong Game in openGL
OpenGL
- OpenGL is designed to work efficiently even if the computer that displays the graphics you create isn t the computer that runs your graphics program. This might be the case if you work in a networked computer environment where many computers are
opengl_qt_texture_mapping
- 纹理映射简单的讲,就是把一个纹理(其实说白了,纹理可以理解为一幅图像)映射到空间物体的表面上,因此纹理映射也叫贴图,这个表明不一定是矩形,比如说我可以是球面,或者是任意曲面。在上一篇文章OpenGL_Qt学习笔记之_04(3D图形的绘制和旋转)中,我们绘制的空间体的表面都是一些光滑的颜色,如果要在其表面采用那种方法绘制图像的话,则必须利用微分的思想,一个一个的绘制小图像,然后拼接起来,可想而知,这个过程是多么的复杂,opengl的纹理映射就可以很好的解决这一问题。 这个实验室在上一篇博文Op
ogl2particle-2.0
- particle shader from the Orange Book
OpenGL
- 学习opengl的资料书,个人比较推荐新手看-Data books, learning the opengl personally recommend the novice to see
OpenGL11_200411
- 这是一个绘图论文,里面有很多值得我们学习的地方,请大家参考!-This is a drawing paper, there are many that we can learn from, please refer!
