资源列表
Chap06
- opengl超级宝典的一些源代码,一些例子我觉得很经典,希望对大家有用。-Collection of some of the super-opengl source code, some examples I think it is classic, I hope useful.
demo
- 一个模拟船的demo ogre newton引擎制作-ogrenewt ship demo
SkyBox
- 在VC平台下利用opengl实现一个天空盒,内部是一个山地-VC platform in opengl using the realization of a sky box, inside a mountain
shiyan4
- 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。 2.实验内容: (1) 理解直线裁剪的原理(Cohen-Surtherland算法、梁友栋算法) (2) 利用VC+OpenGL实现直线的编码裁剪算法,在屏幕上用一个封闭矩形裁剪任意一条直线。 (3) 调试、编译、修改程序 -Understanding of the principles of cutting two-dimensional graphics (p
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- Ogre第三人称摄象机系统.rar-Ogre third-person camera system. Rar
CameraRove
- CameraRove(opengl游戏编程(徐明亮)).rar-CameraRove (opengl game programming (Xu Mingliang)). Rar
Select
- OPENGL宝典上的经典教程,如何在OPENGL中鼠标选中一个三维物体,供初学者借鉴-OPENGL course the classic book on how to select the mouse OPENGL in a three-dimensional objects, drawing for beginners
part1
- 实现四边形扫描转化算法,环境:visual studio。-Quadrilateral scan conversion algorithm to achieve the environment: visual studio.
Part1
- 图形学project1的part1,实现四边形网格扫描和填充-Graphics project1 of part1, scanning and filling quadrilateral mesh to achieve
3dgame
- 几款3D游戏源码 OpenGL的组合图形 特殊的平面_树 MD2动画模型 射击、爆炸 碰撞检测 游戏进度保存 场景编辑-Game source 3D models a combination of OpenGL graphics plane _ a special MD2 animation model tree shooting, collision detection explosion scenes to preserve the progress of Games Edit
gl
- 一个基本的多边形世界,利用鼠标创建和删除2维多边形对象-A basic polygon world, use the mouse to create and delete 2-dimensional polygonal objects
MySmoke
- 利用openGL技术开发的烟的场景,开发环境是 vc++6.0,希望对您有帮助。-Tobacco use openGL scenes technology development, development environment is vc++6.0, I hope for your help.
