资源列表
just-a-cube
- 一个简单的opengl程序,三维的立方体,可基本了解opengl的坐标体系-A simple opengl program, three-dimensional cube, can be a basic understanding of the coordinate system
moving-changing-color-triangle
- 移动的可变色三角,opengl3.3入门程序-moving and changing color triangle, opengl3.3 entry procedures
depth-cross
- 基于opengl3.3,空间中两个三棱柱,可深度测试和Depth Clamping-Based on opengl3.3, two space prism, can be depth tested and Depth Clamping
include
- 基于MFC,VC++6.0的学习OPENGL的基础模块所要包含的.h和.cpp文件,建模必须调用的源码。-Based on MFC, VC++6.0 OPENGL based learning modules to be included. H and. Cpp files, you must call the source modeling.
Translation-scaling-rotation-pyramid
- 基于openGL3.3,平移、缩放、旋转 的两个斜金字塔叠加-Translation, scaling, rotation of the two pyramid
Hierarchy--MatrixStack-crane
- 基于openGL3.3 层次模型 矩阵栈 起重机-Based on openGL3.3 Hierarchy MatrixStack crane
SolarTest
- Simulating Solar System
code2
- 利用OpenGL编程实现在屏幕上输出“OpenGL”字样,涉及到字符处理,-Programming with OpenGL output on the screen " OpenGL" words related to character processing,
code
- 用OpenGL上机作业编程绘制实线,虚线,点划线。颜色和位置可以变换。-Programming with OpenGL drawing operations on the machine solid, dashed, dotted line. Color and position can change.
xiangpijin
- 橡皮筋技术带右键菜单功能,实现直线和矩形的橡皮筋技术,并采用右键菜单功能选择-Right-click menu functions with a rubber band technology, to achieve a straight line and rectangle rubber band technology, and feature selection using right-click menu
Cohen-Sutherland
- 利用OpenGL实现Cohen-Sutherland裁剪算法(编码裁剪算法),是最早的直线段裁剪算法。-The use of OpenGL implementations Cohen-Sutherland clipping algorithm (coded clipping algorithm), is the first straight line clipping algorithm.
Chap09
- opengl超级宝典的一些源代码,一些例子我觉得很经典,希望对大家有用。-Collection of some of the super-opengl source code, some examples I think it is classic, I hope useful.
