资源列表
2008302590151
- 图形生成、图形变换、图形填充、二维剪裁、三维处理、OPENGL-Graphics generation, graphics conversion, graphic filled, two-dimensional cut, three-dimensional treatment, OPENGL
3dchannel
- FLUENT做的三维管流场运动算例,基本算例资料在文件包内,可作为初学者入门的资料--FLUENT 3dchannelto do the study, basic study information in the file package, the data can be started as a beginner
trian
- 已知多组平面上的点及法向量,确定三维立体模型。-Known groups of points in the plane and the normal vector to determine the three-dimensional model.
VRDemo
- 虚拟现实,能够变换角度,观察场景的每一个地方。-Virtual reality can change the angle to observe the scene of every place.
gui16
- 包括画直线、反走样直线、画圆、 画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等。由于 精力有限,未对原码做任何注释。出于简化编程的考虑,许多地方指定了常数,未做 通用处理。解压缩后建立gui16目录,在其下有原代码和工程文件。在gui16下建立 release目录,其下有一可执行文件及其所须的位图及模型文件。-Including drawing a straight line, anti-aliasing straight line, circle, el
NURBS
- 非均匀有理B样条(NURBS)曲线曲面造型的主要算法函数源码-Non-uniform rational B-spline (NURBS) curve and surface modeling functions of the main algorithm source code
blurOpenGL
- opengl 和 vtk 混合显示,其中opengl的显示效果是透明的, 非常经典-opengl and vtk blended display, the opengl display is transparent, very classic
openglbk
- OPENGL编程指南(第7版)源代码,初学者入门必备-OPENGL Programming Guide (version 7) source code
CollDet
- 碰撞检测代码,非常经典,除了三角形碰撞检测外,还能精确检测到碰撞点-source for collision detection, very classic
Alpha3
- OPENGL红宝书上的三维混合源代码,按a触发一个动画序列,按r重置-OPENGL Little Red Book on the three-dimensional mixed-source code, an animation sequence by a trigger, press r to reset
Blendeqn
- 一个简单演示OPENGL混合模式的程序,按A是GL_FUNC_ADD,S是GL_FUNC_SUBTRACT,R是GL_FUNC_REVERSE_SUBTRACT,M是GL_MIN,X是GL_MAX-A simple demonstration OPENGL mixed-mode, press the A is GL_FUNC_ADD, S is GL_FUNC_SUBTRACT, R is GL_FUNC_REVERSE_SUBTRACT, M is GL_MIN, X is GL_MAX
Characteristics-of-the-3d
- 采用菲涅尔近似公式和傅里叶级数展开的方法, 分析了罗奇光栅、正弦强度光 栅、正弦振幅光栅的泰伯衍射光场的三维强度分布特征, 给出了计算机模拟的三维强 度分布图, 并讨论了一些在三维传感领域有应用前景的性质。-In th is paper, w e calcu late the 32D in ten sity dist ribu t ion of Talbo t diff ract ion f ield of the u sually u sed Ronch i grat ing, s
