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文件名称:low-pass-mask
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- 上传时间:2012-11-16
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文件大小:106.17kb
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方法引入低通掩膜算子在空域对降采样前的图像做滤波预处理,抑制欠采样噪声.系统...频谱混叠.实验证明,此算法基本能达到预滤波插值算法的处理效果.-Method of introduction of a low-pass mask operator in the airspace of the down-sampling the image before filtering to do pre-processing, noise suppression due to sampling. The system ... the spectrum aliasing. Experiments show that this algorithm is essential to achieve the pre-filter interpolation algorithm of the treatment effect.
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下载文件列表
c10/Cube3d/Cube.cpp
c10/Cube3d/Cube.h
c10/Cube3d/Cube3d.aps
c10/Cube3d/Cube3d.clw
c10/Cube3d/Cube3d.cpp
c10/Cube3d/Cube3d.dsp
c10/Cube3d/Cube3d.dsw
c10/Cube3d/Cube3d.h
c10/Cube3d/Cube3d.ncb
c10/Cube3d/Cube3d.opt
c10/Cube3d/Cube3d.plg
c10/Cube3d/Cube3d.rc
c10/Cube3d/Cube3dDoc.cpp
c10/Cube3d/Cube3dDoc.h
c10/Cube3d/Cube3dView.cpp
c10/Cube3d/Cube3dView.h
c10/Cube3d/Edge.cpp
c10/Cube3d/Edge.h
c10/Cube3d/Facet.cpp
c10/Cube3d/Facet.h
c10/Cube3d/FloatColor.cpp
c10/Cube3d/FloatColor.h
c10/Cube3d/Grphcs.h
c10/Cube3d/MainFrm.cpp
c10/Cube3d/MainFrm.h
c10/Cube3d/Matrix3d.cpp
c10/Cube3d/Matrix3d.h
c10/Cube3d/Object3d.cpp
c10/Cube3d/Object3d.h
c10/Cube3d/PLine.cpp
c10/Cube3d/PLine.h
c10/Cube3d/PRender.cpp
c10/Cube3d/PRender.h
c10/Cube3d/PTriangle.cpp
c10/Cube3d/PTriangle.h
c10/Cube3d/ReadMe.txt
c10/Cube3d/res/Cube3d.ico
c10/Cube3d/res/Cube3d.rc2
c10/Cube3d/res/Cube3dDoc.ico
c10/Cube3d/Resource.h
c10/Cube3d/StdAfx.cpp
c10/Cube3d/StdAfx.h
c10/Cube3d/SubObject3d.cpp
c10/Cube3d/SubObject3d.h
c10/Cube3d/SVisibility.cpp
c10/Cube3d/SVisibility.h
c10/Cube3d/TypedStack.cpp
c10/Cube3d/TypedStack.h
c10/Cube3d/Vector3d.cpp
c10/Cube3d/Vector3d.h
c10/Cube3d/Vertex3d.cpp
c10/Cube3d/Vertex3d.h
c10/Cube3d/ViewFinder.cpp
c10/Cube3d/ViewFinder.h
c10/Cube3d/res
c10/Cube3d
c10
c10/Cube3d/Cube.h
c10/Cube3d/Cube3d.aps
c10/Cube3d/Cube3d.clw
c10/Cube3d/Cube3d.cpp
c10/Cube3d/Cube3d.dsp
c10/Cube3d/Cube3d.dsw
c10/Cube3d/Cube3d.h
c10/Cube3d/Cube3d.ncb
c10/Cube3d/Cube3d.opt
c10/Cube3d/Cube3d.plg
c10/Cube3d/Cube3d.rc
c10/Cube3d/Cube3dDoc.cpp
c10/Cube3d/Cube3dDoc.h
c10/Cube3d/Cube3dView.cpp
c10/Cube3d/Cube3dView.h
c10/Cube3d/Edge.cpp
c10/Cube3d/Edge.h
c10/Cube3d/Facet.cpp
c10/Cube3d/Facet.h
c10/Cube3d/FloatColor.cpp
c10/Cube3d/FloatColor.h
c10/Cube3d/Grphcs.h
c10/Cube3d/MainFrm.cpp
c10/Cube3d/MainFrm.h
c10/Cube3d/Matrix3d.cpp
c10/Cube3d/Matrix3d.h
c10/Cube3d/Object3d.cpp
c10/Cube3d/Object3d.h
c10/Cube3d/PLine.cpp
c10/Cube3d/PLine.h
c10/Cube3d/PRender.cpp
c10/Cube3d/PRender.h
c10/Cube3d/PTriangle.cpp
c10/Cube3d/PTriangle.h
c10/Cube3d/ReadMe.txt
c10/Cube3d/res/Cube3d.ico
c10/Cube3d/res/Cube3d.rc2
c10/Cube3d/res/Cube3dDoc.ico
c10/Cube3d/Resource.h
c10/Cube3d/StdAfx.cpp
c10/Cube3d/StdAfx.h
c10/Cube3d/SubObject3d.cpp
c10/Cube3d/SubObject3d.h
c10/Cube3d/SVisibility.cpp
c10/Cube3d/SVisibility.h
c10/Cube3d/TypedStack.cpp
c10/Cube3d/TypedStack.h
c10/Cube3d/Vector3d.cpp
c10/Cube3d/Vector3d.h
c10/Cube3d/Vertex3d.cpp
c10/Cube3d/Vertex3d.h
c10/Cube3d/ViewFinder.cpp
c10/Cube3d/ViewFinder.h
c10/Cube3d/res
c10/Cube3d
c10
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