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文件名称:Shadow_Volumes

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  • 上传时间:
    2008-10-13
  • 文件大小:
    4.23mb
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介绍说明--下载内容来自于网络,使用问题请自行百度

体积阴影例子程序和源代码,包括Quake3等文件的加载代码。-shadow volume procedures and examples of source code, including Quake and other documents loading code.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Shadow_Volumes
Shadow_Volumes/readme.txt
Shadow_Volumes/g3d-6_00-b12
Shadow_Volumes/g3d-6_00-b12/g3d.txt
Shadow_Volumes/g3d-6_00-b12/lib
Shadow_Volumes/g3d-6_00-b12/lib/G3D-debug.lib
Shadow_Volumes/g3d-6_00-b12/lib/G3D.lib
Shadow_Volumes/g3d-6_00-b12/lib/GLG3D-debug.lib
Shadow_Volumes/g3d-6_00-b12/lib/GLG3D.lib
Shadow_Volumes/g3d-6_00-b12/lib/glut32.lib
Shadow_Volumes/g3d-6_00-b12/lib/zdll.lib
Shadow_Volumes/g3d-6_00-b12/include
Shadow_Volumes/g3d-6_00-b12/include/G3DAll.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D.h
Shadow_Volumes/g3d-6_00-b12/include/graphics3D.h
Shadow_Volumes/g3d-6_00-b12/include/zlib
Shadow_Volumes/g3d-6_00-b12/include/zlib/zconf.h
Shadow_Volumes/g3d-6_00-b12/include/zlib/zlib.h
Shadow_Volumes/g3d-6_00-b12/include/glh
Shadow_Volumes/g3d-6_00-b12/include/glh/NVEBGlutAPI.c
Shadow_Volumes/g3d-6_00-b12/include/glh/NVEBGlutAPI.h
Shadow_Volumes/g3d-6_00-b12/include/glh/glh_glut.h
Shadow_Volumes/g3d-6_00-b12/include/glh/glh_glut2.h
Shadow_Volumes/g3d-6_00-b12/include/glh/glh_glut_callfunc.h
Shadow_Volumes/g3d-6_00-b12/include/glh/glh_glut_replay.h
Shadow_Volumes/g3d-6_00-b12/include/glh/glh_glut_text.h
Shadow_Volumes/g3d-6_00-b12/include/glh/glh_interactors.h
Shadow_Volumes/g3d-6_00-b12/include/glh/glh_linear.h
Shadow_Volumes/g3d-6_00-b12/include/glh/glh_mipmaps.h
Shadow_Volumes/g3d-6_00-b12/include/glh/glh_nveb.h
Shadow_Volumes/g3d-6_00-b12/include/glh/glh_obs.h
Shadow_Volumes/g3d-6_00-b12/include/glh/glh_text.h
Shadow_Volumes/g3d-6_00-b12/include/glh/glut.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/Draw.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/GApp.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/GFont.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/GPUProgram.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/IFSModel.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/LightingParameters.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/MD2Model.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/ManualCameraController.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/Milestone.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/PixelProgram.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/PosedModel.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/RenderDevice.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/Sky.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/Texture.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/TextureFormat.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/TextureManager.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/UserInput.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/VAR.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/VARArea.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/VertexProgram.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/getOpenGLState.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/glFormat.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/glcalls.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/glheaders.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/shadowVolume.h
Shadow_Volumes/g3d-6_00-b12/include/GLG3D/tesselate.h
Shadow_Volumes/g3d-6_00-b12/include/GL
Shadow_Volumes/g3d-6_00-b12/include/GL/NVEBGlutAPI.h
Shadow_Volumes/g3d-6_00-b12/include/GL/gl.h
Shadow_Volumes/g3d-6_00-b12/include/GL/glext.h
Shadow_Volumes/g3d-6_00-b12/include/GL/glut.h
Shadow_Volumes/g3d-6_00-b12/include/GL/glx.h
Shadow_Volumes/g3d-6_00-b12/include/GL/glxext.h
Shadow_Volumes/g3d-6_00-b12/include/GL/glxtokens.h
Shadow_Volumes/g3d-6_00-b12/include/GL/wglext.h
Shadow_Volumes/g3d-6_00-b12/include/G3D
Shadow_Volumes/g3d-6_00-b12/include/G3D/AABox.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Array.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/BinaryInput.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/BinaryOutput.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Box.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Capsule.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/CollisionDetection.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Color3.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Color3.inl
Shadow_Volumes/g3d-6_00-b12/include/G3D/Color3uint8.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Color4.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Color4.inl
Shadow_Volumes/g3d-6_00-b12/include/G3D/Color4uint8.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Cone.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/ConvexPolyhedron.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/CoordinateFrame.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Discovery.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/G3DGameUnits.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/GCamera.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/GImage.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/GLight.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/KDTreeSet.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Line.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/LineSegment.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Log.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Matrix3.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Matrix4.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/MeshAlg.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/NetworkDevice.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/PhysicsFrame.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Plane.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Quat.h
Shadow_Volumes/g3d-6_00-b12/include/G3D/Quat.inl
Shadow

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