文件名称:advanced_per_pixel_lighting
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- 上传时间:2012-11-16
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文件大小:2.15mb
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Advanced Per-Pixel Lighting and Shadowing\advanced_per_pixel_lighting.zip 高级基于点光照绘制方法-Advanced Per-Pixel Lighting and Shadowing \ advanced_per_pixel_lighting.zip advanced rendering method based on the point light
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下载文件列表
documentation/advanced_per_pixel_ighting.html
documentation/images/
documentation/images/bad_shadowvolumes.jpg
documentation/images/depth_256_close.jpg
documentation/images/depth_256_far.jpg
documentation/images/depth_64_close.jpg
documentation/images/diffuse_bump.jpg
documentation/images/diffuse_nobump.jpg
documentation/images/exponent.gif
documentation/images/final1.jpg
documentation/images/final2.jpg
documentation/images/gloss.jpg
documentation/images/good_shadowvolumes.jpg
documentation/images/no_gloss.jpg
documentation/images/no_specular.jpg
documentation/images/specular.jpg
documentation/images/specular_bump.jpg
documentation/
images/Beacon2D.tga
images/BeaconCubeNX.tga
images/BeaconCubeNY.tga
images/BeaconCubeNZ.tga
images/BeaconCubePX.tga
images/BeaconCubePY.tga
images/BeaconCubePZ.tga
images/ceiling.tga
images/ceiling_gloss.tga
images/ceiling_height.tga
images/ceiling_specular.tga
images/cube.tga
images/cube_gloss.tga
images/cube_height.tga
images/cube_specular.tga
images/Disco2D.tga
images/DiscoCubeNX.tga
images/DiscoCubeNY.tga
images/DiscoCubeNZ.tga
images/DiscoCubePX.tga
images/DiscoCubePY.tga
images/DiscoCubePZ.tga
images/Flashlight2D.tga
images/FlashlightCubeNX.tga
images/FlashlightCubeNY.tga
images/FlashlightCubeNZ.tga
images/FlashlightCubePX.tga
images/FlashlightCubePY.tga
images/FlashlightCubePZ.tga
images/floor.tga
images/floor_gloss.tga
images/floor_height.tga
images/floor_specular.tga
images/Font.tga
images/Pointlight2D.tga
images/PointlightCubeNX.tga
images/PointlightCubeNY.tga
images/PointlightCubeNZ.tga
images/PointlightCubePX.tga
images/PointlightCubePY.tga
images/PointlightCubePZ.tga
images/pyramid.tga
images/pyramid_gloss.tga
images/pyramid_height.tga
images/RadialMap2D.tga
images/wall.tga
images/wall_bump.tga
images/wall_gloss.tga
images/wall_specular.tga
images/
source/Advanced Per Pixel Lighting.dsp
source/Advanced Per Pixel Lighting.dsw
source/Advanced Per Pixel Lighting.ncb
source/Advanced Per Pixel Lighting.opt
source/Advanced Per Pixel Lighting.plg
source/DepthMapCube.cpp
source/DepthMapCube.h
source/FontTexture.cpp
source/FontTexture.h
source/HeightMap.cpp
source/HeightMap.h
source/LightTexture.cpp
source/LightTexture.h
source/main.cpp
source/main.h
source/Matrix.cpp
source/Matrix.h
source/NormalCubeMap.cpp
source/NormalCubeMap.h
source/OnScreenDisplays.cpp
source/OnScreenDisplays.h
source/OpenGLExtensions.cpp
source/OpenGLExtensions.h
source/OrthoNormalBasis.cpp
source/OrthoNormalBasis.h
source/Plane.h
source/TargaImage.cpp
source/TargaImage.h
source/Texture.cpp
source/Texture.h
source/TextureBase.cpp
source/TextureBase.h
source/Vector.h
source/world.cpp
source/world.h
source/
Advanced Per Pixel Lighting.exe
ceiling.txt
cube.txt
floor.txt
pyramid.txt
readme.txt
walls.txt
documentation/images/
documentation/images/bad_shadowvolumes.jpg
documentation/images/depth_256_close.jpg
documentation/images/depth_256_far.jpg
documentation/images/depth_64_close.jpg
documentation/images/diffuse_bump.jpg
documentation/images/diffuse_nobump.jpg
documentation/images/exponent.gif
documentation/images/final1.jpg
documentation/images/final2.jpg
documentation/images/gloss.jpg
documentation/images/good_shadowvolumes.jpg
documentation/images/no_gloss.jpg
documentation/images/no_specular.jpg
documentation/images/specular.jpg
documentation/images/specular_bump.jpg
documentation/
images/Beacon2D.tga
images/BeaconCubeNX.tga
images/BeaconCubeNY.tga
images/BeaconCubeNZ.tga
images/BeaconCubePX.tga
images/BeaconCubePY.tga
images/BeaconCubePZ.tga
images/ceiling.tga
images/ceiling_gloss.tga
images/ceiling_height.tga
images/ceiling_specular.tga
images/cube.tga
images/cube_gloss.tga
images/cube_height.tga
images/cube_specular.tga
images/Disco2D.tga
images/DiscoCubeNX.tga
images/DiscoCubeNY.tga
images/DiscoCubeNZ.tga
images/DiscoCubePX.tga
images/DiscoCubePY.tga
images/DiscoCubePZ.tga
images/Flashlight2D.tga
images/FlashlightCubeNX.tga
images/FlashlightCubeNY.tga
images/FlashlightCubeNZ.tga
images/FlashlightCubePX.tga
images/FlashlightCubePY.tga
images/FlashlightCubePZ.tga
images/floor.tga
images/floor_gloss.tga
images/floor_height.tga
images/floor_specular.tga
images/Font.tga
images/Pointlight2D.tga
images/PointlightCubeNX.tga
images/PointlightCubeNY.tga
images/PointlightCubeNZ.tga
images/PointlightCubePX.tga
images/PointlightCubePY.tga
images/PointlightCubePZ.tga
images/pyramid.tga
images/pyramid_gloss.tga
images/pyramid_height.tga
images/RadialMap2D.tga
images/wall.tga
images/wall_bump.tga
images/wall_gloss.tga
images/wall_specular.tga
images/
source/Advanced Per Pixel Lighting.dsp
source/Advanced Per Pixel Lighting.dsw
source/Advanced Per Pixel Lighting.ncb
source/Advanced Per Pixel Lighting.opt
source/Advanced Per Pixel Lighting.plg
source/DepthMapCube.cpp
source/DepthMapCube.h
source/FontTexture.cpp
source/FontTexture.h
source/HeightMap.cpp
source/HeightMap.h
source/LightTexture.cpp
source/LightTexture.h
source/main.cpp
source/main.h
source/Matrix.cpp
source/Matrix.h
source/NormalCubeMap.cpp
source/NormalCubeMap.h
source/OnScreenDisplays.cpp
source/OnScreenDisplays.h
source/OpenGLExtensions.cpp
source/OpenGLExtensions.h
source/OrthoNormalBasis.cpp
source/OrthoNormalBasis.h
source/Plane.h
source/TargaImage.cpp
source/TargaImage.h
source/Texture.cpp
source/Texture.h
source/TextureBase.cpp
source/TextureBase.h
source/Vector.h
source/world.cpp
source/world.h
source/
Advanced Per Pixel Lighting.exe
ceiling.txt
cube.txt
floor.txt
pyramid.txt
readme.txt
walls.txt
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