文件名称:openrt_v01
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- 上传时间:2012-12-30
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文件大小:72.5kb
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openRT开放源代友的光线追踪代码,希望大家喜欢-openRT open on behalf of Friends of the ray tracing code, hope you like
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下载文件列表
build/
build/.DS_Store
__MACOSX/
__MACOSX/build/
__MACOSX/build/._.DS_Store
build/scene1.txt
__MACOSX/build/._scene1.txt
build/scene2.txt
__MACOSX/build/._scene2.txt
build/scene3.txt
__MACOSX/build/._scene3.txt
compileLinux.sh
__MACOSX/._compileLinux.sh
compileMacOSX.sh
__MACOSX/._compileMacOSX.sh
logo.png
README
__MACOSX/._README
src/
src/.DS_Store
__MACOSX/src/
__MACOSX/src/._.DS_Store
src/BufferedImage.cpp
__MACOSX/src/._BufferedImage.cpp
src/BufferedImage.h
__MACOSX/src/._BufferedImage.h
src/engine/
src/engine/Ray.cpp
__MACOSX/src/engine/
__MACOSX/src/engine/._Ray.cpp
src/engine/Ray.h
__MACOSX/src/engine/._Ray.h
src/engine/RayShooter.cpp
__MACOSX/src/engine/._RayShooter.cpp
src/engine/RayShooter.h
__MACOSX/src/engine/._RayShooter.h
src/engine/RayTracing.cpp
__MACOSX/src/engine/._RayTracing.cpp
src/engine/RayTracing.h
__MACOSX/src/engine/._RayTracing.h
src/geometry/
src/geometry/Point3D.cpp
__MACOSX/src/geometry/
__MACOSX/src/geometry/._Point3D.cpp
src/geometry/Point3D.h
__MACOSX/src/geometry/._Point3D.h
src/geometry/Util.cpp
__MACOSX/src/geometry/._Util.cpp
src/geometry/Util.h
__MACOSX/src/geometry/._Util.h
src/geometry/Vector3D.cpp
__MACOSX/src/geometry/._Vector3D.cpp
src/geometry/Vector3D.h
__MACOSX/src/geometry/._Vector3D.h
src/globais.cpp
__MACOSX/src/._globais.cpp
src/includes.h
__MACOSX/src/._includes.h
src/main.cpp
__MACOSX/src/._main.cpp
src/misc/
src/misc/.DS_Store
__MACOSX/src/misc/
__MACOSX/src/misc/._.DS_Store
src/misc/Parser.cpp
__MACOSX/src/misc/._Parser.cpp
src/misc/Parser.h
__MACOSX/src/misc/._Parser.h
src/objects/
src/objects/.DS_Store
__MACOSX/src/objects/
__MACOSX/src/objects/._.DS_Store
src/objects/AbstractObject.cpp
__MACOSX/src/objects/._AbstractObject.cpp
src/objects/AbstractObject.h
__MACOSX/src/objects/._AbstractObject.h
src/objects/Box.cpp
__MACOSX/src/objects/._Box.cpp
src/objects/Box.h
__MACOSX/src/objects/._Box.h
src/objects/Camera.cpp
__MACOSX/src/objects/._Camera.cpp
src/objects/Camera.h
__MACOSX/src/objects/._Camera.h
src/objects/Color.cpp
__MACOSX/src/objects/._Color.cpp
src/objects/Color.h
__MACOSX/src/objects/._Color.h
src/objects/Light.cpp
__MACOSX/src/objects/._Light.cpp
src/objects/Light.h
__MACOSX/src/objects/._Light.h
src/objects/Material.cpp
__MACOSX/src/objects/._Material.cpp
src/objects/Material.h
__MACOSX/src/objects/._Material.h
src/objects/Scene.cpp
__MACOSX/src/objects/._Scene.cpp
src/objects/Scene.h
__MACOSX/src/objects/._Scene.h
src/objects/Sphere.cpp
__MACOSX/src/objects/._Sphere.cpp
src/objects/Sphere.h
__MACOSX/src/objects/._Sphere.h
src/scenes/
src/scenes/SceneLoader.cpp
__MACOSX/src/scenes/
__MACOSX/src/scenes/._SceneLoader.cpp
src/scenes/SceneLoader.h
__MACOSX/src/scenes/._SceneLoader.h
src/SDLMain.h
src/SDLMain.m
src/Video.cpp
__MACOSX/src/._Video.cpp
src/Video.h
__MACOSX/src/._Video.h
TODO
__MACOSX/._TODO
build/.DS_Store
__MACOSX/
__MACOSX/build/
__MACOSX/build/._.DS_Store
build/scene1.txt
__MACOSX/build/._scene1.txt
build/scene2.txt
__MACOSX/build/._scene2.txt
build/scene3.txt
__MACOSX/build/._scene3.txt
compileLinux.sh
__MACOSX/._compileLinux.sh
compileMacOSX.sh
__MACOSX/._compileMacOSX.sh
logo.png
README
__MACOSX/._README
src/
src/.DS_Store
__MACOSX/src/
__MACOSX/src/._.DS_Store
src/BufferedImage.cpp
__MACOSX/src/._BufferedImage.cpp
src/BufferedImage.h
__MACOSX/src/._BufferedImage.h
src/engine/
src/engine/Ray.cpp
__MACOSX/src/engine/
__MACOSX/src/engine/._Ray.cpp
src/engine/Ray.h
__MACOSX/src/engine/._Ray.h
src/engine/RayShooter.cpp
__MACOSX/src/engine/._RayShooter.cpp
src/engine/RayShooter.h
__MACOSX/src/engine/._RayShooter.h
src/engine/RayTracing.cpp
__MACOSX/src/engine/._RayTracing.cpp
src/engine/RayTracing.h
__MACOSX/src/engine/._RayTracing.h
src/geometry/
src/geometry/Point3D.cpp
__MACOSX/src/geometry/
__MACOSX/src/geometry/._Point3D.cpp
src/geometry/Point3D.h
__MACOSX/src/geometry/._Point3D.h
src/geometry/Util.cpp
__MACOSX/src/geometry/._Util.cpp
src/geometry/Util.h
__MACOSX/src/geometry/._Util.h
src/geometry/Vector3D.cpp
__MACOSX/src/geometry/._Vector3D.cpp
src/geometry/Vector3D.h
__MACOSX/src/geometry/._Vector3D.h
src/globais.cpp
__MACOSX/src/._globais.cpp
src/includes.h
__MACOSX/src/._includes.h
src/main.cpp
__MACOSX/src/._main.cpp
src/misc/
src/misc/.DS_Store
__MACOSX/src/misc/
__MACOSX/src/misc/._.DS_Store
src/misc/Parser.cpp
__MACOSX/src/misc/._Parser.cpp
src/misc/Parser.h
__MACOSX/src/misc/._Parser.h
src/objects/
src/objects/.DS_Store
__MACOSX/src/objects/
__MACOSX/src/objects/._.DS_Store
src/objects/AbstractObject.cpp
__MACOSX/src/objects/._AbstractObject.cpp
src/objects/AbstractObject.h
__MACOSX/src/objects/._AbstractObject.h
src/objects/Box.cpp
__MACOSX/src/objects/._Box.cpp
src/objects/Box.h
__MACOSX/src/objects/._Box.h
src/objects/Camera.cpp
__MACOSX/src/objects/._Camera.cpp
src/objects/Camera.h
__MACOSX/src/objects/._Camera.h
src/objects/Color.cpp
__MACOSX/src/objects/._Color.cpp
src/objects/Color.h
__MACOSX/src/objects/._Color.h
src/objects/Light.cpp
__MACOSX/src/objects/._Light.cpp
src/objects/Light.h
__MACOSX/src/objects/._Light.h
src/objects/Material.cpp
__MACOSX/src/objects/._Material.cpp
src/objects/Material.h
__MACOSX/src/objects/._Material.h
src/objects/Scene.cpp
__MACOSX/src/objects/._Scene.cpp
src/objects/Scene.h
__MACOSX/src/objects/._Scene.h
src/objects/Sphere.cpp
__MACOSX/src/objects/._Sphere.cpp
src/objects/Sphere.h
__MACOSX/src/objects/._Sphere.h
src/scenes/
src/scenes/SceneLoader.cpp
__MACOSX/src/scenes/
__MACOSX/src/scenes/._SceneLoader.cpp
src/scenes/SceneLoader.h
__MACOSX/src/scenes/._SceneLoader.h
src/SDLMain.h
src/SDLMain.m
src/Video.cpp
__MACOSX/src/._Video.cpp
src/Video.h
__MACOSX/src/._Video.h
TODO
__MACOSX/._TODO
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