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文件名称:MyCS-VGE

介绍说明--下载内容来自于网络,使用问题请自行百度

运用OpenGL实现的一个虚拟场景,里面有山体的渲染、水的渲染、旗帜的渲染、房屋的渲染、下雪场景的渲染、3ds的载入、数据库链接以及路径算法等。

使用方法:

P键:在房屋附近的路径上(一定要站在道路上才有效)按P键后,系统自动随机生成一个喜洋洋在地图上,并搜索你目前位置到它的最短路径,并在地面上显示。

空格键:系统只允许人在平地上行走,要实现全方位自由漫游需按空格键。

G键:天气的变化,可以切换下雪天和晴天。

鼠标左键:射击,把出现的喜洋洋射死后,它就自动消失了。

鼠标滑轮:控制移动速度。

其他键的功能自己根据代码探索吧。-Use OpenGL a virtual scene, there are mountains of rendering, rendering the water, the flag rendering, house rendering, snow scene rendering, 3ds loading, database links, and path algorithm. Usage: P key: the path near the house (must stand on the road to be effective) Press the P key, the system automatically generates a random radiant on the map, and search for your current location to its shortest path, and in the is displayed on the ground. Spacebar: The system only allows people to walk on flat ground, to achieve full freedom to roam basis having the spacebar. G key: the weather changes, you can switch snow days and sunny. Mouse button: shooting, shot after the emergence of the radiant, it automatically disappears. Mouse wheel: control movement speed. Other key features to explore their own right under the code.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

MyCS-VGE/Debug/OpenGL_Frame.exe
MyCS-VGE/Debug/OpenGL_Frame.ilk
MyCS-VGE/Debug/OpenGL_Frame.pdb
MyCS-VGE/OpenGL_Frame/BitmapFont.cpp
MyCS-VGE/OpenGL_Frame/BitmapFont.h
MyCS-VGE/OpenGL_Frame/ClassDiagram1.cd
MyCS-VGE/OpenGL_Frame/Data/3ds/3705628.bmp
MyCS-VGE/OpenGL_Frame/Data/3ds/37059E8.bmp
MyCS-VGE/OpenGL_Frame/Data/3ds/Bf109G6.3DS
MyCS-VGE/OpenGL_Frame/Data/3ds/Dino.3ds
MyCS-VGE/OpenGL_Frame/Data/3ds/g5ailed.jpg
MyCS-VGE/OpenGL_Frame/Data/3ds/g5aileg.jpg
MyCS-VGE/OpenGL_Frame/Data/3ds/g5ailelo.jpg
MyCS-VGE/OpenGL_Frame/Data/3ds/g5dernos.jpg
MyCS-VGE/OpenGL_Frame/Data/3ds/g5empd.jpg
MyCS-VGE/OpenGL_Frame/Data/3ds/g5empg.jpg
MyCS-VGE/OpenGL_Frame/Data/3ds/g5fusd.jpg
MyCS-VGE/OpenGL_Frame/Data/3ds/g5fusg.jpg
MyCS-VGE/OpenGL_Frame/Data/3ds/SIGNAL_L.3DS
MyCS-VGE/OpenGL_Frame/Data/background_b.bmp
MyCS-VGE/OpenGL_Frame/Data/background_d.bmp
MyCS-VGE/OpenGL_Frame/Data/background_f.bmp
MyCS-VGE/OpenGL_Frame/Data/background_l.bmp
MyCS-VGE/OpenGL_Frame/Data/background_r.bmp
MyCS-VGE/OpenGL_Frame/Data/background_u.bmp
MyCS-VGE/OpenGL_Frame/Data/Box1.BMP
MyCS-VGE/OpenGL_Frame/Data/Box2.BMP
MyCS-VGE/OpenGL_Frame/Data/Box3.BMP
MyCS-VGE/OpenGL_Frame/Data/Box4.BMP
MyCS-VGE/OpenGL_Frame/Data/Flag.jpg
MyCS-VGE/OpenGL_Frame/Data/Flag1.bmp
MyCS-VGE/OpenGL_Frame/Data/Flag2.bmp
MyCS-VGE/OpenGL_Frame/Data/Flag2.jpg
MyCS-VGE/OpenGL_Frame/Data/Flagpole.bmp
MyCS-VGE/OpenGL_Frame/Data/frontwall.bmp
MyCS-VGE/OpenGL_Frame/Data/ground_1.bmp
MyCS-VGE/OpenGL_Frame/Data/ground_2.bmp
MyCS-VGE/OpenGL_Frame/Data/Gun.bmp
MyCS-VGE/OpenGL_Frame/Data/Gun.jpg
MyCS-VGE/OpenGL_Frame/Data/Gun2.bmp
MyCS-VGE/OpenGL_Frame/Data/mountain.bmp
MyCS-VGE/OpenGL_Frame/Data/road.bmp
MyCS-VGE/OpenGL_Frame/Data/road2.bmp
MyCS-VGE/OpenGL_Frame/Data/roof.bmp
MyCS-VGE/OpenGL_Frame/Data/Snow1.bmp
MyCS-VGE/OpenGL_Frame/Data/Snow2.bmp
MyCS-VGE/OpenGL_Frame/Data/Snow3.bmp
MyCS-VGE/OpenGL_Frame/Data/Snow4.bmp
MyCS-VGE/OpenGL_Frame/Data/SnowMountain.bmp
MyCS-VGE/OpenGL_Frame/Data/Thumbs.db
MyCS-VGE/OpenGL_Frame/Data/tree_1.bmp
MyCS-VGE/OpenGL_Frame/Data/tree_2.bmp
MyCS-VGE/OpenGL_Frame/Data/tree_3.bmp
MyCS-VGE/OpenGL_Frame/Data/tree_4.bmp
MyCS-VGE/OpenGL_Frame/Data/VGE_Data.mdb
MyCS-VGE/OpenGL_Frame/Data/VGE_Data.mdf
MyCS-VGE/OpenGL_Frame/Data/VGE_Data_log.ldf
MyCS-VGE/OpenGL_Frame/Data/wall.bmp
MyCS-VGE/OpenGL_Frame/Data/water.bmp
MyCS-VGE/OpenGL_Frame/Debug/BAT0000FB27644984.bat
MyCS-VGE/OpenGL_Frame/Debug/BAT00012C27647656.bat
MyCS-VGE/OpenGL_Frame/Debug/BitmapFont.obj
MyCS-VGE/OpenGL_Frame/Debug/BuildLog.htm
MyCS-VGE/OpenGL_Frame/Debug/Killer.obj
MyCS-VGE/OpenGL_Frame/Debug/msado15.tlh
MyCS-VGE/OpenGL_Frame/Debug/msado15.tli
MyCS-VGE/OpenGL_Frame/Debug/mt.dep
MyCS-VGE/OpenGL_Frame/Debug/OpenGL_Frame.exe.intermediate.manifest
MyCS-VGE/OpenGL_Frame/Debug/OpenGL_Frame.obj
MyCS-VGE/OpenGL_Frame/Debug/Snow.obj
MyCS-VGE/OpenGL_Frame/Debug/StdAfx.obj
MyCS-VGE/OpenGL_Frame/Debug/vc90.idb
MyCS-VGE/OpenGL_Frame/Debug/vc90.pdb
MyCS-VGE/OpenGL_Frame/GLFont.cpp
MyCS-VGE/OpenGL_Frame/GLFont.h
MyCS-VGE/OpenGL_Frame/Killer.cpp
MyCS-VGE/OpenGL_Frame/Killer.h
MyCS-VGE/OpenGL_Frame/OpenGL_Frame.cpp
MyCS-VGE/OpenGL_Frame/OpenGL_Frame.exe
MyCS-VGE/OpenGL_Frame/OpenGL_Frame.vcproj
MyCS-VGE/OpenGL_Frame/OpenGL_Frame.vcproj.SDWM-20130318XH.Administrator.user
MyCS-VGE/OpenGL_Frame/OpenGL_Frame.vcproj.USERCHI-QK5MF2E.Administrator.user
MyCS-VGE/OpenGL_Frame/player.h
MyCS-VGE/OpenGL_Frame/Release/BitmapFont.obj
MyCS-VGE/OpenGL_Frame/Release/BuildLog.htm
MyCS-VGE/OpenGL_Frame/Release/Killer.obj
MyCS-VGE/OpenGL_Frame/Release/msado15.tlh
MyCS-VGE/OpenGL_Frame/Release/msado15.tli
MyCS-VGE/OpenGL_Frame/Release/mt.dep
MyCS-VGE/OpenGL_Frame/Release/OpenGL_Frame.exe.intermediate.manifest
MyCS-VGE/OpenGL_Frame/Release/OpenGL_Frame.obj
MyCS-VGE/OpenGL_Frame/Release/Snow.obj
MyCS-VGE/OpenGL_Frame/Release/StdAfx.obj
MyCS-VGE/OpenGL_Frame/Release/vc90.idb
MyCS-VGE/OpenGL_Frame/Release/vc90.pdb
MyCS-VGE/OpenGL_Frame/Snow.cpp
MyCS-VGE/OpenGL_Frame/Snow.h
MyCS-VGE/OpenGL_Frame/StdAfx.cpp
MyCS-VGE/OpenGL_Frame/StdAfx.h
MyCS-VGE/OpenGL_Frame/vectorlib.h
MyCS-VGE/OpenGL_Frame.ncb
MyCS-VGE/OpenGL_Frame.sln
MyCS-VGE/OpenGL_Frame.suo
MyCS-VGE/Release/OpenGL_Frame.exe
MyCS-VGE/Release/OpenGL_Frame.pdb
MyCS-VGE/VGE_Data.ldb
MyCS-VGE/VGE_Data.mdb
MyCS-VGE/OpenGL_Frame/Data/3ds
MyCS-VGE/OpenGL_Frame/Data
MyCS-VGE/OpenGL_Frame/Debug
MyCS-VGE/OpenGL_Frame/Release
MyCS-VGE/Debug
MyCS-VGE/OpenGL_Frame
MyCS-VGE/Release
MyCS-VGE
readme.txt
MyCS-VGE/readme.txt

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